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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 ani în urmă |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 ani în urmă |
guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 ani în urmă |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 ani în urmă |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 ani în urmă |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 ani în urmă |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 ani în urmă |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 ani în urmă |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 ani în urmă |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 ani în urmă |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiDecoyCtrl.cpp
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f0c29172ca
gui shadowvar cleanups
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7 ani în urmă |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 ani în urmă |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 ani în urmă |
guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 ani în urmă |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 ani în urmă |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 ani în urmă |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 ani în urmă |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiPopUpCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 ani în urmă |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiPopUpCtrlEx.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 ani în urmă |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiSliderCtrl.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 ani în urmă |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 ani în urmă |
guiTabPageCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 ani în urmă |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditCtrl.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 ani în urmă |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 ani în urmă |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextListCtrl.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 ani în urmă |
guiTextListCtrl.h
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 ani în urmă |
guiTreeViewCtrl.cpp
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 ani în urmă |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 ani în urmă |