Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 ani în urmă
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 ani în urmă
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 ani în urmă
guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 ani în urmă
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 ani în urmă
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 ani în urmă
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 ani în urmă
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 ani în urmă
guiBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 ani în urmă
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 ani în urmă
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 ani în urmă
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 ani în urmă
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDecoyCtrl.cpp f0c29172ca gui shadowvar cleanups 7 ani în urmă
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiFileTreeCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 ani în urmă
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiListBoxCtrl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 ani în urmă
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 ani în urmă
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 ani în urmă
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMaterialCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiPopUpCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 ani în urmă
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiPopUpCtrlEx.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 ani în urmă
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiSliderCtrl.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 ani în urmă
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 ani în urmă
guiTabPageCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditCtrl.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 ani în urmă
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 ani în urmă
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 ani în urmă
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextListCtrl.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 ani în urmă
guiTextListCtrl.h 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 ani în urmă
guiTreeViewCtrl.cpp cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 ani în urmă
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 ani în urmă