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D3D11
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 yıl önce |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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bitmap
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2586e73145
* BugFix: Correct a few memory leaks.
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4 yıl önce |
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gl
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 yıl önce |
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sim
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 yıl önce |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 yıl önce |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 yıl önce |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 yıl önce |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 yıl önce |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 yıl önce |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 yıl önce |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 yıl önce |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 yıl önce |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 yıl önce |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 yıl önce |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 yıl önce |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 yıl önce |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 yıl önce |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 yıl önce |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 yıl önce |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 yıl önce |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 yıl önce |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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4 yıl önce |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 yıl önce |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 yıl önce |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 yıl önce |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 yıl önce |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 yıl önce |