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assets
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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9 лет назад |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 лет назад |
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decal
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988bd47d52
Visibility change as sugested by dottools
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10 лет назад |
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examples
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3a18819e1e
Issue found by PVS Studio:
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10 лет назад |
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fps
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00a4a21e3f
Merge pull request #1790 from blackwc/guihealthbarhud-flip
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9 лет назад |
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fx
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269b195355
Merge pull request #1804 from Azaezel/greatestZero
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9 лет назад |
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gameBase
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 лет назад |
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physics
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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turret
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 лет назад |
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vehicles
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1ee127b753
more unused variable cleanups
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9 лет назад |
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accumulationVolume.cpp
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 лет назад |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 лет назад |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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aiPlayer.cpp
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8121408029
doc correction
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9 лет назад |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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9 лет назад |
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camera.cpp
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ba91478fad
Baseline working openvr code
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9 лет назад |
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camera.h
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ba91478fad
Baseline working openvr code
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9 лет назад |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 лет назад |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 лет назад |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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convexShape.cpp
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 лет назад |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 лет назад |
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debris.cpp
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1ee127b753
more unused variable cleanups
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9 лет назад |
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debris.h
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0e896a9a02
clang: unsigned>0 checks
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9 лет назад |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 лет назад |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 лет назад |
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gameFunctions.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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groundPlane.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiMaterialPreview.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiObjectView.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 лет назад |
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item.cpp
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cd3b080526
Item Mounting
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9 лет назад |
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item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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levelInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 лет назад |
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lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 лет назад |
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lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 лет назад |
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lightBase.cpp
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 лет назад |
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lightBase.h
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2753f562e8
shadow caching
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10 лет назад |
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lightDescription.cpp
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 лет назад |
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lightDescription.h
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2753f562e8
shadow caching
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10 лет назад |
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lightFlareData.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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11 лет назад |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 лет назад |
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missionMarker.cpp
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a285b7b07b
SpawnSphere Mounting
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9 лет назад |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 лет назад |
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objectTypes.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 лет назад |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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player.cpp
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 лет назад |
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player.h
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269b195355
Merge pull request #1804 from Azaezel/greatestZero
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9 лет назад |
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pointLight.cpp
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2753f562e8
shadow caching
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10 лет назад |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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9 лет назад |
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prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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9 лет назад |
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projectile.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 лет назад |
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proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 лет назад |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 лет назад |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 лет назад |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeBase.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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shapeBase.h
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5f5466d90d
clang: consistent callbacks
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9 лет назад |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeImage.cpp
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5f5466d90d
clang: consistent callbacks
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9 лет назад |
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spotLight.cpp
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2753f562e8
shadow caching
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10 лет назад |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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staticShape.cpp
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 лет назад |
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staticShape.h
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5f5466d90d
clang: consistent callbacks
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9 лет назад |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 лет назад |
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tsStatic.cpp
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 лет назад |
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tsStatic.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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9 лет назад |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |