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D3D11
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 роки тому |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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bitmap
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2586e73145
* BugFix: Correct a few memory leaks.
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4 роки тому |
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gl
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90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
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4 роки тому |
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sim
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 роки тому |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 роки тому |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 роки тому |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 роки тому |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 роки тому |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 роки тому |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 роки тому |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 роки тому |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 роки тому |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 роки тому |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 роки тому |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 роки тому |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 роки тому |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 роки тому |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 роки тому |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 роки тому |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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4 роки тому |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 роки тому |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 роки тому |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 роки тому |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 роки тому |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 роки тому |