Areloch 555c563b39 More updating of editor icons to assets 4 lat temu
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 lat temu
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 lat temu
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 lat temu
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 lat temu
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 lat temu
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 lat temu
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 lat temu
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 lat temu
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiGameListMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 5 lat temu
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 lat temu
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 lat temu
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 lat temu
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiPopUpCtrl.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 lat temu
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 lat temu
guiPopUpCtrlEx.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 lat temu
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 lat temu
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 lat temu
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 lat temu
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 lat temu
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 lat temu
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets 4 lat temu
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 lat temu