Areloch f2733d79f8 Merge branch 'development' into AITurretClearIgnoreList %!s(int64=8) %!d(string=hai) anos
..
assets 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight %!s(int64=9) %!d(string=hai) anos
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. %!s(int64=9) %!d(string=hai) anos
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
examples 3a18819e1e Issue found by PVS Studio: %!s(int64=10) %!d(string=hai) anos
fps 00a4a21e3f Merge pull request #1790 from blackwc/guihealthbarhud-flip %!s(int64=9) %!d(string=hai) anos
fx dba8b5b327 Merge branch 'development' into Xenon_Removal %!s(int64=8) %!d(string=hai) anos
gameBase e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 %!s(int64=9) %!d(string=hai) anos
physics ce51070fc4 whitespace updates %!s(int64=9) %!d(string=hai) anos
sceneComponent 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sfx fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
turret f2733d79f8 Merge branch 'development' into AITurretClearIgnoreList %!s(int64=8) %!d(string=hai) anos
vehicles ad4a5e5a88 reindented %!s(int64=9) %!d(string=hai) anos
accumulationVolume.cpp 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. %!s(int64=9) %!d(string=hai) anos
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=11) %!d(string=hai) anos
aiClient.cpp 2f48f31a6f Fixed String comparisons. %!s(int64=11) %!d(string=hai) anos
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
aiPlayer.cpp eed9c1c511 Merge branch 'development' of github.com:GarageGames/Torque3D %!s(int64=9) %!d(string=hai) anos
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. %!s(int64=9) %!d(string=hai) anos
camera.cpp ce51070fc4 whitespace updates %!s(int64=9) %!d(string=hai) anos
camera.h ba91478fad Baseline working openvr code %!s(int64=9) %!d(string=hai) anos
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. %!s(int64=9) %!d(string=hai) anos
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. %!s(int64=9) %!d(string=hai) anos
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
containerQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
convexShape.cpp 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 %!s(int64=9) %!d(string=hai) anos
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth %!s(int64=13) %!d(string=hai) anos
debris.cpp 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
debris.h 0e896a9a02 clang: unsigned>0 checks %!s(int64=9) %!d(string=hai) anos
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. %!s(int64=9) %!d(string=hai) anos
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) %!s(int64=9) %!d(string=hai) anos
gameFunctions.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
groundPlane.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
groundPlane.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMaterialPreview.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiObjectView.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() %!s(int64=12) %!d(string=hai) anos
item.cpp cd3b080526 Item Mounting %!s(int64=9) %!d(string=hai) anos
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
levelInfo.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. %!s(int64=9) %!d(string=hai) anos
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 %!s(int64=9) %!d(string=hai) anos
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 %!s(int64=9) %!d(string=hai) anos
lightBase.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. %!s(int64=9) %!d(string=hai) anos
lightBase.h 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
lightDescription.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. %!s(int64=9) %!d(string=hai) anos
lightDescription.h 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
lightFlareData.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. %!s(int64=11) %!d(string=hai) anos
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. %!s(int64=13) %!d(string=hai) anos
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=9) %!d(string=hai) anos
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. %!s(int64=11) %!d(string=hai) anos
objectTypes.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. %!s(int64=9) %!d(string=hai) anos
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
physicalZone.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
player.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=9) %!d(string=hai) anos
player.h 269b195355 Merge pull request #1804 from Azaezel/greatestZero %!s(int64=9) %!d(string=hai) anos
pointLight.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
pointLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
portal.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
portal.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=9) %!d(string=hai) anos
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=9) %!d(string=hai) anos
projectile.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
proximityMine.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
resource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: %!s(int64=10) %!d(string=hai) anos
rigid.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigidShape.cpp 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeBase.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
shapeBase.h 5f5466d90d clang: consistent callbacks %!s(int64=9) %!d(string=hai) anos
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeImage.cpp ce51070fc4 whitespace updates %!s(int64=9) %!d(string=hai) anos
spotLight.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
spotLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
staticShape.cpp dc73228ccf fixed a typo from upstream %!s(int64=9) %!d(string=hai) anos
staticShape.h 5f5466d90d clang: consistent callbacks %!s(int64=9) %!d(string=hai) anos
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. %!s(int64=10) %!d(string=hai) anos
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. %!s(int64=13) %!d(string=hai) anos
tsStatic.cpp 45ae5e71cb fixed lots of tabs and space %!s(int64=9) %!d(string=hai) anos
tsStatic.cpp.orig 07c925bd78 Merge remote-tracking branch 'garagegames/development' %!s(int64=9) %!d(string=hai) anos
tsStatic.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=9) %!d(string=hai) anos
zone.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
zone.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos