| .. |
|
assets
|
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
|
9 anni fa |
|
components
|
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
|
9 anni fa |
|
decal
|
988bd47d52
Visibility change as sugested by dottools
|
10 anni fa |
|
examples
|
3a18819e1e
Issue found by PVS Studio:
|
10 anni fa |
|
fps
|
00a4a21e3f
Merge pull request #1790 from blackwc/guihealthbarhud-flip
|
9 anni fa |
|
fx
|
269b195355
Merge pull request #1804 from Azaezel/greatestZero
|
9 anni fa |
|
gameBase
|
e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
|
9 anni fa |
|
physics
|
55e9af9786
PhysicsShape applyTorque function
|
9 anni fa |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
sfx
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
turret
|
e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
|
9 anni fa |
|
vehicles
|
1ee127b753
more unused variable cleanups
|
9 anni fa |
|
accumulationVolume.cpp
|
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 anni fa |
|
accumulationVolume.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
11 anni fa |
|
aiClient.cpp
|
2f48f31a6f
Fixed String comparisons.
|
11 anni fa |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 anni fa |
|
aiConnection.cpp
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 anni fa |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
aiPlayer.cpp
|
8121408029
doc correction
|
9 anni fa |
|
aiPlayer.h
|
ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
|
9 anni fa |
|
camera.cpp
|
ba91478fad
Baseline working openvr code
|
9 anni fa |
|
camera.h
|
ba91478fad
Baseline working openvr code
|
9 anni fa |
|
cameraSpline.cpp
|
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
|
9 anni fa |
|
cameraSpline.h
|
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
|
9 anni fa |
|
containerQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
convexShape.cpp
|
60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
|
9 anni fa |
|
convexShape.h
|
c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
|
13 anni fa |
|
debris.cpp
|
1ee127b753
more unused variable cleanups
|
9 anni fa |
|
debris.h
|
0e896a9a02
clang: unsigned>0 checks
|
9 anni fa |
|
entity.cpp
|
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
|
9 anni fa |
|
entity.h
|
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
|
9 anni fa |
|
gameFunctions.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 anni fa |
|
gameFunctions.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 anni fa |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 anni fa |
|
groundPlane.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
groundPlane.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
guiMaterialPreview.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
guiObjectView.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
guiObjectView.h
|
9205561c96
guiObjectView.setCameraRotation()
|
12 anni fa |
|
item.cpp
|
cd3b080526
Item Mounting
|
9 anni fa |
|
item.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 anni fa |
|
levelInfo.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
levelInfo.h
|
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 anni fa |
|
lightAnimData.cpp
|
ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
|
9 anni fa |
|
lightAnimData.h
|
ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
|
9 anni fa |
|
lightBase.cpp
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
9 anni fa |
|
lightBase.h
|
2753f562e8
shadow caching
|
10 anni fa |
|
lightDescription.cpp
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
9 anni fa |
|
lightDescription.h
|
2753f562e8
shadow caching
|
10 anni fa |
|
lightFlareData.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
lightFlareData.h
|
190f68b998
Fix SkatterSky flare occlusion.
|
11 anni fa |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 anni fa |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
13 anni fa |
|
missionMarker.cpp
|
a285b7b07b
SpawnSphere Mounting
|
9 anni fa |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
11 anni fa |
|
objectTypes.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 anni fa |
|
occlusionVolume.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 anni fa |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 anni fa |
|
physicalZone.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
physicalZone.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
player.cpp
|
e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
|
9 anni fa |
|
player.h
|
269b195355
Merge pull request #1804 from Azaezel/greatestZero
|
9 anni fa |
|
pointLight.cpp
|
2753f562e8
shadow caching
|
10 anni fa |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
portal.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
prefab.cpp
|
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
9 anni fa |
|
prefab.h
|
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
9 anni fa |
|
projectile.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
projectile.h
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 anni fa |
|
proximityMine.cpp
|
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
|
11 anni fa |
|
proximityMine.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
10 anni fa |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
rigidShape.cpp
|
1ee127b753
more unused variable cleanups
|
9 anni fa |
|
rigidShape.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 anni fa |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
shapeBase.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
|
shapeBase.h
|
5f5466d90d
clang: consistent callbacks
|
9 anni fa |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
shapeImage.cpp
|
69ecdc67fb
fix issue #696
|
9 anni fa |
|
spotLight.cpp
|
2753f562e8
shadow caching
|
10 anni fa |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
staticShape.cpp
|
e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
|
9 anni fa |
|
staticShape.h
|
5f5466d90d
clang: consistent callbacks
|
9 anni fa |
|
trigger.cpp
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 anni fa |
|
trigger.h
|
a1740e8a9c
Made Trigger friendlier towards inheritance.
|
13 anni fa |
|
tsStatic.cpp
|
4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
|
9 anni fa |
|
tsStatic.h
|
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
9 anni fa |
|
zone.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
zone.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |