suncaller 8a7c09c8fe Clean up redundant variables преди 7 години
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guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice преди 7 години
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. преди 9 години
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) преди 9 години
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl преди 9 години
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: преди 10 години
guiBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) преди 9 години
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiConsole.cpp 8a7c09c8fe Clean up redundant variables преди 7 години
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. преди 7 години
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp преди 10 години
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDecoyCtrl.cpp f0c29172ca gui shadowvar cleanups преди 7 години
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiFileTreeCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors преди 11 години
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiListBoxCtrl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size преди 7 години
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls преди 11 години
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes преди 13 години
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiMaterialCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiPopUpCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor преди 7 години
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiPopUpCtrlEx.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor преди 7 години
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiSliderCtrl.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTabPageCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 9 години
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 9 години
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays преди 9 години
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes преди 9 години
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls преди 11 години
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. преди 9 години
guiTreeViewCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
guiTreeViewCtrl.h 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. преди 8 години