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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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преди 7 години |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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преди 9 години |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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преди 9 години |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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преди 9 години |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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преди 10 години |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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преди 9 години |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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преди 7 години |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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преди 7 години |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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преди 10 години |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiDecoyCtrl.cpp
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f0c29172ca
gui shadowvar cleanups
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преди 7 години |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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преди 7 години |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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преди 12 години |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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преди 11 години |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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преди 7 години |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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преди 11 години |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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преди 13 години |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiPopUpCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiPopUpCtrlEx.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiSliderCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTabPageCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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преди 7 години |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 9 години |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 9 години |
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guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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преди 9 години |
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guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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преди 9 години |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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преди 11 години |
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guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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преди 9 години |
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guiTreeViewCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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преди 7 години |
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guiTreeViewCtrl.h
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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преди 8 години |