Areloch 66cc6fb9d1 Removes current implement of shadow caching hace 6 años
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. hace 8 años
creator.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
creator.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
editTSCtrl.cpp 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again hace 6 años
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again hace 6 años
editor.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
editor.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod hace 7 años
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod hace 7 años
gizmo.cpp b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types hace 6 años
gizmo.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types hace 6 años
guiConvexShapeEditorCtrl.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. hace 6 años
guiConvexShapeEditorCtrl.h ebb51bb178 Catch the template files up and add the improved convex editor bits. hace 6 años
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: hace 10 años
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
tSelection.h 5c688260d5 Issue found with PVS-Studio: hace 10 años
terrainActions.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. hace 12 años
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. hace 6 años
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
undoActions.cpp 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files hace 7 años
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl hace 10 años
worldEditor.cpp 13fb5cd5b9 Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ hace 6 años
worldEditor.h c92c508a5d Adds the capability to add a small offset to the Z value of items being told to snap to terrain hace 6 años
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching hace 6 años
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. hace 8 años