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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 yıl önce |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 yıl önce |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 yıl önce |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 yıl önce |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 yıl önce |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 yıl önce |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 yıl önce |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 yıl önce |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 yıl önce |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 yıl önce |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 yıl önce |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiDecoyCtrl.cpp
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f0c29172ca
gui shadowvar cleanups
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7 yıl önce |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 yıl önce |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 yıl önce |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 yıl önce |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 yıl önce |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiPopUpCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiPopUpCtrlEx.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiSliderCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTabPageCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 yıl önce |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 yıl önce |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTextEditCtrl.cpp
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e89f959884
Updates TextEdit value when focus is lost.
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6 yıl önce |
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guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 yıl önce |
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guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 yıl önce |
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guiTreeViewCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 yıl önce |
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guiTreeViewCtrl.h
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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8 yıl önce |