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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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пре 7 година |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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пре 7 година |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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пре 7 година |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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пре 9 година |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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пре 9 година |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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пре 9 година |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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пре 10 година |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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пре 9 година |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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пре 7 година |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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пре 7 година |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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пре 10 година |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiDecoyCtrl.cpp
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f0c29172ca
gui shadowvar cleanups
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пре 7 година |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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пре 12 година |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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пре 11 година |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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пре 7 година |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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пре 13 година |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiPopUpCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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пре 7 година |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiPopUpCtrlEx.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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пре 7 година |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiSliderCtrl.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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пре 6 година |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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пре 6 година |
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guiTabPageCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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пре 8 година |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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пре 9 година |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextEditCtrl.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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пре 6 година |
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guiTextEditCtrl.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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пре 6 година |
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guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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пре 9 година |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiTextListCtrl.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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пре 6 година |
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guiTextListCtrl.h
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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пре 6 година |
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guiTreeViewCtrl.cpp
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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пре 6 година |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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пре 6 година |