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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 tahun lalu |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 tahun lalu |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 tahun lalu |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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materialDefinition.cpp
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c342e84bec
Wraps material animation floats to sane values.
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5 tahun lalu |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 tahun lalu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 tahun lalu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 tahun lalu |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 tahun lalu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 tahun lalu |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 tahun lalu |
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processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 tahun lalu |
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processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 tahun lalu |
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processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 tahun lalu |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 tahun lalu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |