chaigler c342e84bec Wraps material animation floats to sane values. 5 år sedan
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 år sedan
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 år sedan
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 år sedan
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 år sedan
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 år sedan
materialDefinition.cpp c342e84bec Wraps material animation floats to sane values. 5 år sedan
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 år sedan
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 år sedan
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 år sedan
materialList.cpp 6ade6f08ce Updated Assimp 5 år sedan
materialList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 år sedan
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 år sedan
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 år sedan
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 år sedan
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 år sedan
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 år sedan
processedMaterial.cpp 0c7811bd1a shift pbrconfig to ORM 5 år sedan
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 år sedan
processedShaderMaterial.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 år sedan
processedShaderMaterial.h 0c7811bd1a shift pbrconfig to ORM 5 år sedan
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 år sedan
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 år sedan
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 år sedan
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan