chaigler c342e84bec Wraps material animation floats to sane values. 5 ani în urmă
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 ani în urmă
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 ani în urmă
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 ani în urmă
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 ani în urmă
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 ani în urmă
materialDefinition.cpp c342e84bec Wraps material animation floats to sane values. 5 ani în urmă
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 ani în urmă
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 ani în urmă
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 ani în urmă
materialList.cpp 6ade6f08ce Updated Assimp 5 ani în urmă
materialList.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 ani în urmă
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 ani în urmă
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 ani în urmă
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 ani în urmă
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 ani în urmă
processedMaterial.cpp 0c7811bd1a shift pbrconfig to ORM 5 ani în urmă
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 ani în urmă
processedShaderMaterial.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 ani în urmă
processedShaderMaterial.h 0c7811bd1a shift pbrconfig to ORM 5 ani în urmă
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 ani în urmă
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 ani în urmă
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă