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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 ani în urmă |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 ani în urmă |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 ani în urmă |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 ani în urmă |
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materialDefinition.cpp
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c342e84bec
Wraps material animation floats to sane values.
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5 ani în urmă |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 ani în urmă |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 ani în urmă |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 ani în urmă |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 ani în urmă |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 ani în urmă |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 ani în urmă |
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processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
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processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 ani în urmă |
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processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 ani în urmă |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 ani în urmă |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |