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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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пре 5 година |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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bitmap
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34f0f01cea
Adds console function to compare file modified times
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пре 4 година |
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gl
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86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
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пре 4 година |
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sim
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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пре 4 година |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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video
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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пре 6 година |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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пре 5 година |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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пре 7 година |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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пре 7 година |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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пре 7 година |
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gfxEnums.h
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6d71bec417
gfx enum correction
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пре 5 година |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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пре 7 година |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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пре 9 година |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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пре 10 година |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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пре 9 година |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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пре 4 година |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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пре 7 година |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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пре 7 година |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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пре 5 година |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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пре 5 година |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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пре 5 година |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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пре 5 година |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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пре 4 година |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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пре 5 година |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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пре 12 година |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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пре 6 година |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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пре 8 година |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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пре 7 година |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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пре 11 година |