Brian Roberts 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk пре 4 година
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup пре 5 година
Null 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
bitmap 34f0f01cea Adds console function to compare file modified times пре 4 година
gl 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk пре 4 година
sim b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. пре 4 година
util edd1e0a270 Removes Direct3D9 functionality. пре 8 година
video 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
gFont.cpp b9c207765e uninitialized variables-gfx пре 5 година
gFont.h b9c207765e uninitialized variables-gfx пре 5 година
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 пре 6 година
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxAdapter.h b9c207765e uninitialized variables-gfx пре 5 година
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) пре 7 година
gfxCubemap.h b9c207765e uninitialized variables-gfx пре 5 година
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility пре 7 година
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. пре 7 година
gfxEnums.h 6d71bec417 gfx enum correction пре 5 година
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxFence.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxFormatUtils.h b9c207765e uninitialized variables-gfx пре 5 година
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order пре 9 година
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. пре 10 година
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support пре 9 година
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxResource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions пре 9 година
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook пре 4 година
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() пре 7 година
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. пре 7 година
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail пре 5 година
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance пре 5 година
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 пре 5 година
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 пре 5 година
gfxTextureManager.cpp ab878eb312 report which profile usages are conflicting (was,is) пре 4 година
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance пре 5 година
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx пре 5 година
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators пре 6 година
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx пре 5 година
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support пре 9 година
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. пре 11 година