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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 years ago |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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editTSCtrl.cpp
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
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editTSCtrl.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 years ago |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 years ago |
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gizmo.cpp
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 years ago |
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gizmo.h
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 years ago |
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guiConvexShapeEditorCtrl.cpp
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 years ago |
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guiConvexShapeEditorCtrl.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 years ago |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 years ago |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 years ago |
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terrainEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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undoActions.cpp
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835513b861
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
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7 years ago |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 years ago |
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worldEditor.cpp
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13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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6 years ago |
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worldEditor.h
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c92c508a5d
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
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6 years ago |
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worldEditorSelection.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 years ago |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 years ago |