Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 years ago
creator.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
creator.h 7dbfe6994d Engine directory for ticket #1 13 years ago
editTSCtrl.cpp 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 years ago
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 years ago
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
editor.h 7dbfe6994d Engine directory for ticket #1 13 years ago
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 years ago
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 years ago
gizmo.cpp b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 years ago
gizmo.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 years ago
guiConvexShapeEditorCtrl.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 years ago
guiConvexShapeEditorCtrl.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 years ago
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 years ago
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 years ago
terrainActions.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 years ago
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
undoActions.cpp 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 years ago
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 years ago
worldEditor.cpp 13fb5cd5b9 Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 years ago
worldEditor.h c92c508a5d Adds the capability to add a small offset to the Z value of items being told to snap to terrain 6 years ago
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 years ago