LuisAntonRebollo 535f56af6e Merge pull request #801 from eightyeight/gtest-tests 11 anni fa
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menus 7dbfe6994d Engine directory for ticket #1 13 anni fa
minidump 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
nativeDialogs 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 anni fa
threads 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
videoInfo d100bd918e Support graphic cards with 2GB+ VRAM 12 anni fa
VFSRes.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
cardProfile.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
platformWin32.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
winAsmBlit.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winAsync.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winCPUInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winConsole.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
winConsole.h 539efcb1e1 Input event changes 13 anni fa
winDInputDevice.cpp 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
winDInputDevice.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
winDirectInput.cpp 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
winDirectInput.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
winDlibrary.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winExec.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winFileio.cpp 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 anni fa
winFont.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 anni fa
winFont.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
winInput.cpp 539efcb1e1 Input event changes 13 anni fa
winMath.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winMath_ASM.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 anni fa
winMemory.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 anni fa
winPlatformCPUCount.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 anni fa
winProcessControl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winRedbook.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winSemaphore.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winTLS.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winTime.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
winTimer.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winUser.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 anni fa
winVFS.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
winVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 anni fa
winVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 anni fa
winWindow.cpp b01e5668b4 Removed dead unit test code from main loop. 11 anni fa
win_common_prefix.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
win_debug_prefix.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
win_release_prefix.h 7dbfe6994d Engine directory for ticket #1 13 anni fa