Historique des commits

Auteur SHA1 Message Date
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. il y a 6 ans
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp il y a 6 ans
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) il y a 6 ans
  badlogic f033239b54 [cocos2dx] Fixes tint black. il y a 7 ans
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. il y a 7 ans
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. il y a 7 ans
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. il y a 7 ans
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. il y a 7 ans
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. il y a 8 ans
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. il y a 9 ans
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... il y a 9 ans
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 il y a 9 ans
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 il y a 11 ans
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. il y a 11 ans
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. il y a 11 ans
  NathanSweet e2fccf72d6 License update. il y a 12 ans
  NathanSweet f935a4ede0 License headers. il y a 12 ans
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. il y a 12 ans
  NathanSweet ec8509b511 Source formatting, clean up. il y a 12 ans
  Stefan Nguyen 510849c609 support multiple-resolutions il y a 12 ans
  Stefan Nguyen ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example il y a 12 ans