提交历史

作者 SHA1 备注 提交日期
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 年之前
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 年之前
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 年之前
  badlogic f033239b54 [cocos2dx] Fixes tint black. 7 年之前
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. 7 年之前
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. 7 年之前
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 年之前
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 年之前
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 年之前
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 年之前
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 年之前
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 年之前
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 年之前
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 年之前
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. 11 年之前
  NathanSweet e2fccf72d6 License update. 12 年之前
  NathanSweet f935a4ede0 License headers. 12 年之前
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. 12 年之前
  NathanSweet ec8509b511 Source formatting, clean up. 12 年之前
  Stefan Nguyen 510849c609 support multiple-resolutions 12 年之前
  Stefan Nguyen ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 12 年之前