spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 324c0910eb [ue4] Fix raptor example project not containing footstep event 3 년 전
.github 8797e3c152 [ts] Update GH Action Node version. 3 년 전
examples 324c0910eb [ue4] Fix raptor example project not containing footstep event 3 년 전
formatters 39df4c7cbb [ts] Formatter pass 4 년 전
spine-as3 b0de9cbfb6 [as3] Ported scale mixing fix, closes #2028. 3 년 전
spine-c c8fe2c884b [c] Ported scale mixing fix, see #2028. 3 년 전
spine-cocos2d-objc 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 년 전
spine-cocos2dx 1cbe69d733 Fix formatting. 3 년 전
spine-cpp 65c62bff06 [cpp] Ported scale mixing fix, see #2028. 3 년 전
spine-csharp f5f91899f4 [csharp] Port fix of additive scale mixing. See #2028, see commit a5b6762. 3 년 전
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 년 전
spine-libgdx a5b67629c8 [libgdx] Fixed additive scaling mixing. 3 년 전
spine-love 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 년 전
spine-lua eff8b372f7 [lua] Port of additive scale mixing fix, see #2028 3 년 전
spine-monogame b402423485 [monogame] Update readme.md 3 년 전
spine-sfml 594bf66074 [sfml] Update to SFML 2.5.1 3 년 전
spine-solar2d 3044ef1156 Implement new `mesh:update()` function (#1989) 3 년 전
spine-starling c41cc94008 [runtime] Revert changes to owl-pro.spine 3 년 전
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 년 전
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 년 전
spine-ts 8688bbc5ee [ts] released 4.0.20 3 년 전
spine-ue4 324c0910eb [ue4] Fix raptor example project not containing footstep event 3 년 전
spine-unity 4cb0f16ae6 [unity] Minor: removed a debug log statement added in commit 299ab8f. 3 년 전
spine-xna 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 년 전
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 년 전
.gitignore f7d0a1120c Revert "[libgdx] Prettify Gradle build." 3 년 전
CHANGELOG.md 431910d660 [unity] Timeline add Track menu naming improvements. Changed clip property `Custom Duration` to `Default Mix Duration` (inverted). Improved track appearance in the Timeline window and track Inspector. 3 년 전
CMakeLists.txt 620b926dd5 [c] Fix Atlas line length calculation, closes #1925 4 년 전
LICENSE 86a529d01c Updated LICENSE. 6 년 전
README.md 849e9acc7e Updated READMEs. 6 년 전

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.