Commit History

Author SHA1 Message Date
  BearishSun 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 years ago
  BearishSun 16ea526df7 Bugfix: Fixed constant buffer packing rules for DX11 8 years ago
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 years ago
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 years ago
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 years ago
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 years ago
  BearishSun e1fffb303d Refactor: Cleaned up Color class and updated its code style 8 years ago
  Marko Pintera 17fb3ddbd9 Merge pull request #135 from AndrzejOran/master 8 years ago
  Unknown 35d71f3fc3 Added Color Lerp Function 8 years ago
  BearishSun b6fa5e36c2 Bugfix: Animation splitting code now works correctly 8 years ago
  BearishSun 631d3a29c2 Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL 8 years ago
  BearishSun 678d63876a Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled 8 years ago
  BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 years ago
  BearishSun 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 years ago
  BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 years ago
  BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 years ago
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
  BearishSun 6f23af9b1d Bugfix: Fixing invalid rendering of non-shadowed lights 8 years ago
  BearishSun bf5437064f Bugfix: Animation gizmo now shows correct bounds of the animated object 8 years ago
  BearishSun b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 years ago
  BearishSun f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects 8 years ago
  BearishSun 1fefa8e763 Bugfix: Duplicated objects are now duplicated using their world position instead of local position 8 years ago
  BearishSun 8251636f5f Bugfix: Fixed a crash when switching to a custom material (or initializing a material with a null shader) 8 years ago
  BearishSun e8e803e50a Refactor: Making a warning only visible in verbose mode, as it's too common and not important enough to spam the console 8 years ago
  BearishSun 0d7b4d33c1 Bugfix: Transparent material now uses albedo alpha channel for determining opacity 8 years ago
  BearishSun ab0602fb87 Bugfix: Incorrectly animated meshes that had animation curves of varying lengths 8 years ago
  BearishSun 670e6eb1ec Bugfix: Keyframe reduction option is now respected during mesh import 8 years ago
  BearishSun 2622bb6bd0 Bugfix: Freezing animations will now properly hold the frozen state instead of breaking the mesh 8 years ago
  BearishSun 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 years ago
  BearishSun ca96a44dd7 Refactor: Removing a specific bit of code meant for local debugging only 8 years ago