BearishSun
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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8 years ago |
BearishSun
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16ea526df7
Bugfix: Fixed constant buffer packing rules for DX11
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8 years ago |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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8 years ago |
BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 years ago |
BearishSun
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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8 years ago |
BearishSun
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 years ago |
BearishSun
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e1fffb303d
Refactor: Cleaned up Color class and updated its code style
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8 years ago |
Marko Pintera
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17fb3ddbd9
Merge pull request #135 from AndrzejOran/master
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8 years ago |
Unknown
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35d71f3fc3
Added Color Lerp Function
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8 years ago |
BearishSun
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b6fa5e36c2
Bugfix: Animation splitting code now works correctly
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8 years ago |
BearishSun
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631d3a29c2
Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL
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8 years ago |
BearishSun
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678d63876a
Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled
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8 years ago |
BearishSun
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e3644b217c
Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import
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8 years ago |
BearishSun
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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8 years ago |
BearishSun
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 years ago |
BearishSun
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 years ago |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 years ago |
BearishSun
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6f23af9b1d
Bugfix: Fixing invalid rendering of non-shadowed lights
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8 years ago |
BearishSun
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bf5437064f
Bugfix: Animation gizmo now shows correct bounds of the animated object
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8 years ago |
BearishSun
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b6754b366b
Bugfix: Animation no longer runs when editor is in stopped mode
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8 years ago |
BearishSun
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f764a40947
Bugfix: Selection rendering in the editor now works properly for animated objects
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8 years ago |
BearishSun
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1fefa8e763
Bugfix: Duplicated objects are now duplicated using their world position instead of local position
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8 years ago |
BearishSun
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8251636f5f
Bugfix: Fixed a crash when switching to a custom material (or initializing a material with a null shader)
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8 years ago |
BearishSun
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e8e803e50a
Refactor: Making a warning only visible in verbose mode, as it's too common and not important enough to spam the console
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8 years ago |
BearishSun
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0d7b4d33c1
Bugfix: Transparent material now uses albedo alpha channel for determining opacity
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8 years ago |
BearishSun
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ab0602fb87
Bugfix: Incorrectly animated meshes that had animation curves of varying lengths
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8 years ago |
BearishSun
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670e6eb1ec
Bugfix: Keyframe reduction option is now respected during mesh import
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8 years ago |
BearishSun
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2622bb6bd0
Bugfix: Freezing animations will now properly hold the frozen state instead of breaking the mesh
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8 years ago |
BearishSun
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423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
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8 years ago |
BearishSun
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ca96a44dd7
Refactor: Removing a specific bit of code meant for local debugging only
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8 years ago |