aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. před 12 roky
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Editor ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. před 12 roky
NinjaSnowWar 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
Utilities b496c5a012 Added a square Urho icon (same as the Android icon) to use for the samples on desktop. před 12 roky
01_HelloWorld.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
02_HelloGUI.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
03_Sprites.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
04_StaticScene.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
05_AnimatingScene.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
06_SkeletalAnimation.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
07_Billboards.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
08_Decals.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
09_MultipleViewports.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
10_RenderToTexture.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
11_Physics.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
12_PhysicsStressTest.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
13_Ragdolls.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
14_SoundEffects.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
15_Navigation.as 50c54346eb Check for not overshooting the target when moving in the Navigation sample. před 12 roky
16_Chat.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
17_SceneReplication.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
18_CharacterDemo.as df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. před 12 roky
19_VehicleDemo.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
20_HugeObjectCount.as 7a55a43725 Tidied up the sample descriptions. před 12 roky
23_Water.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. před 12 roky
24_Urho2DSprite.as f36041cf5e Modify comment. před 12 roky
25_Urho2DParticle.as f36041cf5e Modify comment. před 12 roky
26_ConsoleInput.as 554e19628e Added Lua version of ConsoleInput sample. před 12 roky
Editor.as b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. před 12 roky
NinjaSnowWar.as 0b569ee794 Fixed headless NinjaSnowWar. před 12 roky
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. před 12 roky