aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 سال پیش
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Editor ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 سال پیش
NinjaSnowWar 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 سال پیش
Utilities b496c5a012 Added a square Urho icon (same as the Android icon) to use for the samples on desktop. 12 سال پیش
01_HelloWorld.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
02_HelloGUI.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 سال پیش
03_Sprites.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
04_StaticScene.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
05_AnimatingScene.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
06_SkeletalAnimation.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
07_Billboards.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
08_Decals.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
09_MultipleViewports.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
10_RenderToTexture.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
11_Physics.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
12_PhysicsStressTest.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
13_Ragdolls.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
14_SoundEffects.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
15_Navigation.as 50c54346eb Check for not overshooting the target when moving in the Navigation sample. 12 سال پیش
16_Chat.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 سال پیش
17_SceneReplication.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 سال پیش
18_CharacterDemo.as df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 سال پیش
19_VehicleDemo.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
20_HugeObjectCount.as 7a55a43725 Tidied up the sample descriptions. 12 سال پیش
23_Water.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 سال پیش
24_Urho2DSprite.as f36041cf5e Modify comment. 12 سال پیش
25_Urho2DParticle.as f36041cf5e Modify comment. 12 سال پیش
26_ConsoleInput.as 554e19628e Added Lua version of ConsoleInput sample. 12 سال پیش
Editor.as b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. 12 سال پیش
NinjaSnowWar.as 0b569ee794 Fixed headless NinjaSnowWar. 12 سال پیش
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. 12 سال پیش