aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. il y a 12 ans
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Editor ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. il y a 12 ans
NinjaSnowWar 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. il y a 12 ans
Utilities b496c5a012 Added a square Urho icon (same as the Android icon) to use for the samples on desktop. il y a 12 ans
01_HelloWorld.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
02_HelloGUI.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. il y a 12 ans
03_Sprites.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
04_StaticScene.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
05_AnimatingScene.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
06_SkeletalAnimation.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
07_Billboards.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
08_Decals.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
09_MultipleViewports.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
10_RenderToTexture.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
11_Physics.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
12_PhysicsStressTest.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
13_Ragdolls.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
14_SoundEffects.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
15_Navigation.as 50c54346eb Check for not overshooting the target when moving in the Navigation sample. il y a 12 ans
16_Chat.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. il y a 12 ans
17_SceneReplication.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. il y a 12 ans
18_CharacterDemo.as df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. il y a 12 ans
19_VehicleDemo.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
20_HugeObjectCount.as 7a55a43725 Tidied up the sample descriptions. il y a 12 ans
23_Water.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. il y a 12 ans
24_Urho2DSprite.as f36041cf5e Modify comment. il y a 12 ans
25_Urho2DParticle.as f36041cf5e Modify comment. il y a 12 ans
26_ConsoleInput.as 554e19628e Added Lua version of ConsoleInput sample. il y a 12 ans
Editor.as b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. il y a 12 ans
NinjaSnowWar.as 0b569ee794 Fixed headless NinjaSnowWar. il y a 12 ans
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. il y a 12 ans