aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 anni fa
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Editor ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 anni fa
NinjaSnowWar 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
Utilities b496c5a012 Added a square Urho icon (same as the Android icon) to use for the samples on desktop. 12 anni fa
01_HelloWorld.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
02_HelloGUI.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
03_Sprites.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
04_StaticScene.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
05_AnimatingScene.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
06_SkeletalAnimation.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
07_Billboards.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
08_Decals.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
09_MultipleViewports.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
10_RenderToTexture.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
11_Physics.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
12_PhysicsStressTest.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
13_Ragdolls.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
14_SoundEffects.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
15_Navigation.as 50c54346eb Check for not overshooting the target when moving in the Navigation sample. 12 anni fa
16_Chat.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
17_SceneReplication.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
18_CharacterDemo.as df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 anni fa
19_VehicleDemo.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
20_HugeObjectCount.as 7a55a43725 Tidied up the sample descriptions. 12 anni fa
23_Water.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 anni fa
24_Urho2DSprite.as f36041cf5e Modify comment. 12 anni fa
25_Urho2DParticle.as f36041cf5e Modify comment. 12 anni fa
26_ConsoleInput.as 554e19628e Added Lua version of ConsoleInput sample. 12 anni fa
Editor.as b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. 12 anni fa
NinjaSnowWar.as 0b569ee794 Fixed headless NinjaSnowWar. 12 anni fa
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. 12 anni fa