aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 years ago
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Editor ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 years ago
NinjaSnowWar 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
Utilities b496c5a012 Added a square Urho icon (same as the Android icon) to use for the samples on desktop. 12 years ago
01_HelloWorld.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
02_HelloGUI.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
03_Sprites.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
04_StaticScene.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
05_AnimatingScene.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
06_SkeletalAnimation.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
07_Billboards.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
08_Decals.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
09_MultipleViewports.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
10_RenderToTexture.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
11_Physics.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
12_PhysicsStressTest.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
13_Ragdolls.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
14_SoundEffects.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
15_Navigation.as 50c54346eb Check for not overshooting the target when moving in the Navigation sample. 12 years ago
16_Chat.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
17_SceneReplication.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
18_CharacterDemo.as df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 years ago
19_VehicleDemo.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
20_HugeObjectCount.as 7a55a43725 Tidied up the sample descriptions. 12 years ago
23_Water.as 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
24_Urho2DSprite.as f36041cf5e Modify comment. 12 years ago
25_Urho2DParticle.as f36041cf5e Modify comment. 12 years ago
26_ConsoleInput.as 554e19628e Added Lua version of ConsoleInput sample. 12 years ago
Editor.as b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. 12 years ago
NinjaSnowWar.as 0b569ee794 Fixed headless NinjaSnowWar. 12 years ago
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. 12 years ago