Историја ревизија

Аутор SHA1 Порука Датум
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques пре 13 година
  Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) пре 13 година
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials пре 13 година
  Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config пре 13 година
  Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache пре 13 година
  Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O пре 13 година
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. пре 13 година
  Sha..rd 5d37b914e1 * Removed deprecated material definitions пре 13 година
  Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater пре 13 година
  Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager пре 13 година
  Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. пре 13 година
  Sha..rd 988110e360 * Removed deprecated methods from AudioNode пре 13 година
  Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it пре 13 година
  Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. пре 13 година
  Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators пре 13 година
  Sha..rd 79194f054c * License and formatting in GeneratedTextureKey пре 13 година
  Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated пре 13 година
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey пре 13 година
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance пре 13 година
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus пре 13 година
  Sha..rd 0aa5efb028 * Added license text for asset exceptions пре 13 година
  Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them пре 13 година
  Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method пре 13 година
  Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o пре 13 година
  Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data пре 13 година
  Sha..rd cf9d5b5ebc * Remove some useless files пре 13 година
  rem..om 2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling пре 13 година
  rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account пре 13 година
  rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. пре 13 година
  rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting пре 13 година