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@@ -29,26 +29,33 @@
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<div id="container"></div>
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- <script src="../build/three.js"></script>
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-
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- <script src="js/loaders/DRACOLoader.js"></script>
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- <script src="js/loaders/GLTFLoader.js"></script>
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-
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- <script src="js/pmrem/PMREMGenerator.js"></script>
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- <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
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-
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- <script src="js/misc/CarControls.js"></script>
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-
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- <script src="js/WebGL.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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-
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- <script>
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-
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- if ( WEBGL.isWebGLAvailable() === false ) {
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-
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- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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-
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- }
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+ <script type="module">
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+ import {
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+ Clock,
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+ CubeTextureLoader,
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+ Fog,
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+ GridHelper,
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+ Mesh,
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+ MeshBasicMaterial,
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+ MeshStandardMaterial,
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+ PerspectiveCamera,
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+ PlaneBufferGeometry,
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+ Scene,
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+ ShadowMaterial,
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+ TextureLoader,
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+ Vector3,
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+ WebGLRenderer,
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+ } from "../build/three.module.js";
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+
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+ import Stats from './jsm/libs/stats.module.js';
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+
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+ import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
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+ import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
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+
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+ import { CarControls } from './jsm/misc/CarControls.js';
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+
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+ import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
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+ import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
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var camera, scene, renderer, stats, carModel, materialsLib, envMap;
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@@ -58,41 +65,41 @@
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var followCamera = document.getElementById( 'camera-toggle' );
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- var clock = new THREE.Clock();
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- var carControls = new THREE.CarControls();
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+ var clock = new Clock();
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+ var carControls = new CarControls();
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carControls.turningRadius = 75;
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var carParts = {
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body: [],
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- rims:[],
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+ rims: [],
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glass: [],
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};
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var damping = 5.0;
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var distance = 5;
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- var cameraTarget = new THREE.Vector3();
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+ var cameraTarget = new Vector3();
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function init() {
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var container = document.getElementById( 'container' );
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- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
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- camera.position.set( 3.25, 2.0, -5 );
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+ camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
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+ camera.position.set( 3.25, 2.0, - 5 );
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camera.lookAt( 0, 0.5, 0 );
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- scene = new THREE.Scene();
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- scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
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+ scene = new Scene();
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+ scene.fog = new Fog( 0xd7cbb1, 1, 80 );
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var urls = [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ];
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- var loader = new THREE.CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/');
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+ var loader = new CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/' );
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loader.load( urls, function ( texture ) {
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scene.background = texture;
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- var pmremGenerator = new THREE.PMREMGenerator( texture );
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+ var pmremGenerator = new PMREMGenerator( texture );
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pmremGenerator.update( renderer );
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- var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
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+ var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
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pmremCubeUVPacker.update( renderer );
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envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
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@@ -108,22 +115,22 @@
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} );
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- var ground = new THREE.Mesh(
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- new THREE.PlaneBufferGeometry( 2400, 2400 ),
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- new THREE.ShadowMaterial( { color: 0x000000, opacity: 0.15, depthWrite: false }
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- ) );
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+ var ground = new Mesh(
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+ new PlaneBufferGeometry( 2400, 2400 ),
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+ new ShadowMaterial( { color: 0x000000, opacity: 0.15, depthWrite: false }
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+ ) );
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ground.rotation.x = - Math.PI / 2;
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ground.receiveShadow = true;
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ground.renderOrder = 1;
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scene.add( ground );
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- var grid = new THREE.GridHelper( 400, 40, 0x000000, 0x000000 );
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+ var grid = new GridHelper( 400, 40, 0x000000, 0x000000 );
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grid.material.opacity = 0.2;
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grid.material.depthWrite = false;
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grid.material.transparent = true;
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scene.add( grid );
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer = new WebGLRenderer( { antialias: true } );
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renderer.gammaOutput = true;
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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@@ -135,7 +142,7 @@
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window.addEventListener( 'resize', onWindowResize, false );
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- renderer.setAnimationLoop( function() {
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+ renderer.setAnimationLoop( function () {
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update();
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@@ -147,12 +154,12 @@
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function initCar() {
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- THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
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+ DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
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- var loader = new THREE.GLTFLoader();
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- loader.setDRACOLoader( new THREE.DRACOLoader() );
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+ var loader = new GLTFLoader();
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+ loader.setDRACOLoader( new DRACOLoader() );
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- loader.load( 'models/gltf/ferrari.glb', function( gltf ) {
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+ loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
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carModel = gltf.scene.children[ 0 ];
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@@ -160,7 +167,7 @@
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carModel.traverse( function ( child ) {
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- if ( child.isMesh ) {
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+ if ( child.isMesh ) {
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child.material.envMap = envMap;
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@@ -169,10 +176,10 @@
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} );
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// shadow
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- var texture = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
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- var shadow = new THREE.Mesh(
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- new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ).rotateX( - Math.PI / 2 ),
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- new THREE.MeshBasicMaterial( { map: texture, opacity: 0.8, transparent: true } )
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+ var texture = new TextureLoader().load( 'models/gltf/ferrari_ao.png' );
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+ var shadow = new Mesh(
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+ new PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ).rotateX( - Math.PI / 2 ),
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+ new MeshBasicMaterial( { map: texture, opacity: 0.8, transparent: true } )
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);
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shadow.renderOrder = 2;
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carModel.add( shadow );
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@@ -196,7 +203,7 @@
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updateMaterials();
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- });
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+ } );
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}
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@@ -206,24 +213,24 @@
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main: [
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- new THREE.MeshStandardMaterial( { color: 0xff4400, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'orange' } ),
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- new THREE.MeshStandardMaterial( { color: 0x001166, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'blue' } ),
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- new THREE.MeshStandardMaterial( { color: 0x990000, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'red' } ),
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- new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'black' } ),
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- new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'white' } ),
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- new THREE.MeshStandardMaterial( { color: 0x555555, envMap: envMap, envMapIntensity: 2.0, metalness: 1.0, roughness: 0.2, name: 'metallic' } ),
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+ new MeshStandardMaterial( { color: 0xff4400, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'orange' } ),
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+ new MeshStandardMaterial( { color: 0x001166, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'blue' } ),
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+ new MeshStandardMaterial( { color: 0x990000, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'red' } ),
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+ new MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'black' } ),
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+ new MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'white' } ),
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+ new MeshStandardMaterial( { color: 0x555555, envMap: envMap, envMapIntensity: 2.0, metalness: 1.0, roughness: 0.2, name: 'metallic' } ),
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],
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glass: [
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- new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
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- new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
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- new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
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+ new MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
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+ new MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
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+ new MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
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],
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- }
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+ };
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}
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@@ -238,14 +245,14 @@
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}
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- materialsLib.main.forEach( function( material ) {
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+ materialsLib.main.forEach( function ( material ) {
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addOption( material.name, bodyMatSelect );
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addOption( material.name, rimMatSelect );
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} );
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- materialsLib.glass.forEach( function( material ) {
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+ materialsLib.glass.forEach( function ( material ) {
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addOption( material.name, glassMatSelect );
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@@ -268,9 +275,9 @@
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var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
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var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
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- carParts.body.forEach( function ( part ) { part.material = bodyMat; } );
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- carParts.rims.forEach( function ( part ) { part.material = rimMat; } );
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- carParts.glass.forEach( function ( part ) { part.material = glassMat; } );
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+ carParts.body.forEach( part => part.material = bodyMat );
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+ carParts.rims.forEach( part => part.material = rimMat );
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+ carParts.glass.forEach( part => part.material = glassMat );
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}
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@@ -291,8 +298,6 @@
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carControls.update( delta / 3 );
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- console.log( );
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-
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if ( carModel.position.length() > 200 ) {
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carModel.position.set( 0, 0, 0 );
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@@ -313,7 +318,7 @@
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carModel.getWorldPosition( cameraTarget );
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cameraTarget.y += 0.5;
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- camera.position.set( 3.25, 2.0, -5 );
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+ camera.position.set( 3.25, 2.0, - 5 );
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}
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