|  | @@ -13,18 +13,22 @@
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				|  |  |  			leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
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				|  |  |  		</div>
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				|  |  |  
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				|  |  | -		<script src="../build/three.js"></script>
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				|  |  | -		<script src="js/loaders/DDSLoader.js"></script>
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				|  |  | -
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				|  |  | -		<script src="js/WebGL.js"></script>
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				|  |  | -
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				|  |  | -		<script>
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				|  |  | -
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				|  |  | -			if ( WEBGL.isWebGLAvailable() === false ) {
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				|  |  | -
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				|  |  | -				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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				|  |  | -
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				|  |  | -			}
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				|  |  | +		<script type="module">
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				|  |  | +			import {
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				|  |  | +				AdditiveBlending,
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				|  |  | +				BoxBufferGeometry,
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				|  |  | +				CubeReflectionMapping,
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				|  |  | +				DoubleSide,
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				|  |  | +				LinearFilter,
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				|  |  | +				Mesh,
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				|  |  | +				MeshBasicMaterial,
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				|  |  | +				PerspectiveCamera,
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				|  |  | +				Scene,
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				|  |  | +				TorusBufferGeometry,
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				|  |  | +				WebGLRenderer,
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				|  |  | +			} from "../build/three.module.js";
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				|  |  | +
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				|  |  | +			import { DDSLoader } from './jsm/loaders/DDSLoader.js';
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				|  |  |  
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				|  |  |  			var camera, scene, renderer;
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				|  |  |  			var meshes = [];
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				|  | @@ -34,12 +38,12 @@
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				|  |  |  
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				|  |  |  			function init() {
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				|  |  |  
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				|  |  | -				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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				|  |  | +				camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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				|  |  |  				camera.position.z = 1000;
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				|  |  |  
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				|  |  | -				scene = new THREE.Scene();
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				|  |  | +				scene = new Scene();
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				|  |  |  
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				|  |  | -				var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
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				|  |  | +				var geometry = new BoxBufferGeometry( 200, 200, 200 );
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				|  |  |  
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				|  |  |  				/*
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				|  |  |  				This is how compressed textures are supposed to be used:
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				|  | @@ -49,10 +53,10 @@
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				|  |  |  				DXT5 - RGBA - transparent textures with full alpha range
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				|  |  |  				*/
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				|  |  |  
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				|  |  | -				var loader = new THREE.DDSLoader();
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				|  |  | +				var loader = new DDSLoader();
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				|  |  |  
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				|  |  |  				var map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
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				|  |  | -				map1.minFilter = map1.magFilter = THREE.LinearFilter;
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				|  |  | +				map1.minFilter = map1.magFilter = LinearFilter;
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				|  |  |  				map1.anisotropy = 4;
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				|  |  |  
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				|  |  |  				var map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
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				|  | @@ -65,7 +69,7 @@
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				|  |  |  				map4.anisotropy = 4;
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				|  |  |  
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				|  |  |  				var map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
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				|  |  | -				map5.minFilter = map5.magFilter = THREE.LinearFilter;
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				|  |  | +				map5.minFilter = map5.magFilter = LinearFilter;
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				|  |  |  				map5.anisotropy = 4;
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				|  |  |  
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				|  |  |  				var map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
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				|  | @@ -73,90 +77,90 @@
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				|  |  |  
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				|  |  |  				var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
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				|  |  |  
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				|  |  | -					texture.magFilter = THREE.LinearFilter;
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				|  |  | -					texture.minFilter = THREE.LinearFilter;
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				|  |  | -					texture.mapping = THREE.CubeReflectionMapping;
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				|  |  | +					texture.magFilter = LinearFilter;
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				|  |  | +					texture.minFilter = LinearFilter;
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				|  |  | +					texture.mapping = CubeReflectionMapping;
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				|  |  |  					material1.needsUpdate = true;
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				|  |  |  
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				|  |  |  				} );
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				|  |  |  
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				|  |  |  				var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
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				|  |  |  
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				|  |  | -					texture.magFilter = THREE.LinearFilter;
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				|  |  | -					texture.minFilter = THREE.LinearFilter;
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				|  |  | -					texture.mapping = THREE.CubeReflectionMapping;
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				|  |  | +					texture.magFilter = LinearFilter;
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				|  |  | +					texture.minFilter = LinearFilter;
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				|  |  | +					texture.mapping = CubeReflectionMapping;
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				|  |  |  					material5.needsUpdate = true;
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				|  |  |  
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				|  |  |  				} );
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				|  |  |  
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				|  |  |  				var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
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				|  |  |  
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				|  |  | -					texture.magFilter = THREE.LinearFilter;
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				|  |  | -					texture.minFilter = THREE.LinearFilter;
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				|  |  | -					texture.mapping = THREE.CubeReflectionMapping;
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				|  |  | +					texture.magFilter = LinearFilter;
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				|  |  | +					texture.minFilter = LinearFilter;
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				|  |  | +					texture.mapping = CubeReflectionMapping;
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				|  |  |  					material6.needsUpdate = true;
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				|  |  |  
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				|  |  |  				} );
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				|  |  |  
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				|  |  | -				var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
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				|  |  | -				var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
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				|  |  | -				var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
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				|  |  | -				var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
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				|  |  | -				var material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
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				|  |  | -				var material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
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				|  |  | -				var material7 = new THREE.MeshBasicMaterial( { map: map5 } );
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				|  |  | -				var material8 = new THREE.MeshBasicMaterial( { map: map6 } );
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				|  |  | +				var material1 = new MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
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				|  |  | +				var material2 = new MeshBasicMaterial( { map: map2 } );
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				|  |  | +				var material3 = new MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: DoubleSide } );
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				|  |  | +				var material4 = new MeshBasicMaterial( { map: map4, side: DoubleSide, blending: AdditiveBlending, depthTest: false, transparent: true } );
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				|  |  | +				var material5 = new MeshBasicMaterial( { envMap: cubemap2 } );
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				|  |  | +				var material6 = new MeshBasicMaterial( { envMap: cubemap3 } );
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				|  |  | +				var material7 = new MeshBasicMaterial( { map: map5 } );
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				|  |  | +				var material8 = new MeshBasicMaterial( { map: map6 } );
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				|  |  |  
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				|  |  |  
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				|  |  | -				var mesh = new THREE.Mesh( new THREE.TorusBufferGeometry( 100, 50, 32, 16 ), material1 );
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				|  |  | +				var mesh = new Mesh( new TorusBufferGeometry( 100, 50, 32, 16 ), material1 );
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				|  |  |  				mesh.position.x = - 600;
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				|  |  |  				mesh.position.y = - 200;
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				|  |  |  				scene.add( mesh );
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				|  |  |  				meshes.push( mesh );
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				|  |  |  
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				|  |  | -				mesh = new THREE.Mesh( geometry, material2 );
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				|  |  | +				mesh = new Mesh( geometry, material2 );
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				|  |  |  				mesh.position.x = - 200;
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				|  |  |  				mesh.position.y = - 200;
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				|  |  |  				scene.add( mesh );
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				|  |  |  				meshes.push( mesh );
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				|  |  |  
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				|  |  | -				mesh = new THREE.Mesh( geometry, material3 );
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				|  |  | +				mesh = new Mesh( geometry, material3 );
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				|  |  |  				mesh.position.x = - 200;
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				|  |  |  				mesh.position.y = 200;
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				|  |  |  				scene.add( mesh );
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				|  |  |  				meshes.push( mesh );
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				|  |  |  
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				|  |  | -				mesh = new THREE.Mesh( geometry, material4 );
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				|  |  | +				mesh = new Mesh( geometry, material4 );
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				|  |  |  				mesh.position.x = - 600;
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				|  |  |  				mesh.position.y = 200;
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				|  |  |  				scene.add( mesh );
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				|  |  |  				meshes.push( mesh );
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				|  |  |  
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				|  |  | -				mesh = new THREE.Mesh( geometry, material5 );
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				|  |  | +				mesh = new Mesh( geometry, material5 );
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				|  |  |  				mesh.position.x = 200;
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				|  |  |  				mesh.position.y = 200;
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				|  |  |  				scene.add( mesh );
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				|  |  |  				meshes.push( mesh );
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				|  |  |  
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				|  |  | -				mesh = new THREE.Mesh( geometry, material6 );
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				|  |  | +				mesh = new Mesh( geometry, material6 );
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				|  |  |  				mesh.position.x = 200;
 | 
	
		
			
				|  |  |  				mesh.position.y = - 200;
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				|  |  |  				scene.add( mesh );
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				|  |  |  				meshes.push( mesh );
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				|  |  |  
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				|  |  | -				mesh = new THREE.Mesh( geometry, material7 );
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				|  |  | +				mesh = new Mesh( geometry, material7 );
 | 
	
		
			
				|  |  |  				mesh.position.x = 600;
 | 
	
		
			
				|  |  |  				mesh.position.y = - 200;
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				|  |  |  				scene.add( mesh );
 | 
	
		
			
				|  |  |  				meshes.push( mesh );
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -				mesh = new THREE.Mesh( geometry, material8 );
 | 
	
		
			
				|  |  | +				mesh = new Mesh( geometry, material8 );
 | 
	
		
			
				|  |  |  				mesh.position.x = 600;
 | 
	
		
			
				|  |  |  				mesh.position.y = 200;
 | 
	
		
			
				|  |  |  				scene.add( mesh );
 | 
	
		
			
				|  |  |  				meshes.push( mesh );
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -				renderer = new THREE.WebGLRenderer( { antialias: true } );
 | 
	
		
			
				|  |  | +				renderer = new WebGLRenderer( { antialias: true } );
 | 
	
		
			
				|  |  |  				renderer.setPixelRatio( window.devicePixelRatio );
 | 
	
		
			
				|  |  |  				renderer.setSize( window.innerWidth, window.innerHeight );
 | 
	
		
			
				|  |  |  				document.body.appendChild( renderer.domElement );
 |