Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. %!s(int64=14) %!d(string=hai) anos
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 42fa72eca7 Updated README with new WebGL demos. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 674613a7ab Yet some minor tweaks to the normalmap2 demo. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 3488a53798 Recompiled builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 385ce31b00 Merge remote branch 'alteredq/master' %!s(int64=14) %!d(string=hai) anos
  Mr.doob ebaa3ae392 I knew it wasn't going to work. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... %!s(int64=14) %!d(string=hai) anos
  alteredq b5ac3abbb6 Fixed tangents generation for quads. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 897a2938c5 Merged with alteredq's normal shader improvements. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 46041d3650 Removed vertex lighting from normal mapping shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. %!s(int64=14) %!d(string=hai) anos
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. %!s(int64=14) %!d(string=hai) anos
  alteredq 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 03c5f0f859 Improving fog effect :) %!s(int64=14) %!d(string=hai) anos
  alteredq 91b9539e02 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=14) %!d(string=hai) anos
  Mr.doob b086c2c5af That demo wasn't supposed to go in... %!s(int64=14) %!d(string=hai) anos
  Mr.doob 3993d3d576 Added Lee Perry-Smith Normal-notyet-Map demo. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 93fa1df174 Added Lee Perry-Smith Normal-notyet-Map demo. %!s(int64=14) %!d(string=hai) anos
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0c3e69ccda WebGLRenderer2: Added env_map (SphericalReflectionMapping). %!s(int64=14) %!d(string=hai) anos
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` %!s(int64=14) %!d(string=hai) anos
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` %!s(int64=14) %!d(string=hai) anos
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. %!s(int64=14) %!d(string=hai) anos
  Mr.doob e89a1de8c2 Merge remote branch 'alteredq/master' %!s(int64=14) %!d(string=hai) anos
  Mr.doob f2b21b5bf1 WebGLRenderer2: Added antialias parameter to constructor. Removed `if` from shader, using `fog *` instead. %!s(int64=14) %!d(string=hai) anos