Historique des commits

Auteur SHA1 Message Date
  alteredq 2cb6d88f6f Added MorphAnimMesh.setAnimationLabel (for custom setting of named animation frames ranges). il y a 13 ans
  alteredq 4d9f9c860c Merge remote-tracking branch 'remotes/mrdoob/dev' into dev il y a 13 ans
  alteredq 5a48c3488e Added GeometryUtils.triangulateQuads il y a 13 ans
  Mr.doob 0817add186 Added missing "parent" variable definition. Fixes #1251 il y a 13 ans
  Mr.doob 13b3ee81fd Merge remote-tracking branch 'alteredq/dev' into dev il y a 13 ans
  Mr.doob 2e8f7e8e0b Merge remote-tracking branch 'beatgammit/patch-1' into dev il y a 13 ans
  alteredq 28039c2dd2 Added MD2Character class and MD2 morphs example. il y a 13 ans
  Mr.doob e1451ce313 Removed hierarchy support in Ray. Removed .intersectScene() to avoid disappointment. il y a 13 ans
  Jameson Little 0edd251425 Added note about install location for Linux, as well as noted that the scripts/addons folder should be created if it doesn't exist. il y a 13 ans
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. il y a 13 ans
  alteredq 91376253d3 Added handling of named animation sequences to MorphAnimMesh. il y a 13 ans
  alteredq 677cfd3c44 Added setFrameRange to MorphAnimMesh. il y a 13 ans
  alteredq cb41542aad Refactored morph normals to be optional. il y a 13 ans
  alteredq 34dcfcb0db Merge branch 'morph_normals' into dev il y a 13 ans
  alteredq e45513c91b Fixed ambient in few more examples. il y a 13 ans
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. il y a 13 ans
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. il y a 13 ans
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. il y a 13 ans
  alteredq 8367e2b17f Merge remote-tracking branch 'remotes/mrdoob/dev' into morph_normals il y a 13 ans
  alteredq 27afa046be First attempt at morph normals. il y a 13 ans
  Mr.doob 341038da6d Updated builds. il y a 13 ans
  Mr.doob 9dc42c343a Merge remote-tracking branch 'alteredq/dev' into dev il y a 13 ans
  Mr.doob a18a3b02a5 Avoiding deprecated error message on SceneLoader too. il y a 13 ans
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps il y a 13 ans
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. il y a 13 ans
  alteredq 18c28b6443 Fixed handling of meshes with multiple materials in SceneLoader. il y a 13 ans
  alteredq c42478fae0 Refactored shadow map shader. il y a 13 ans
  Mr.doob ca2eecb3f6 Merge remote-tracking branch 'edmellum/patch-1' into dev il y a 13 ans
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. il y a 13 ans
  alteredq 24a2c31937 Optimized skinning shader. il y a 13 ans