Commit Verlauf

Autor SHA1 Nachricht Datum
  Mr.doob 2e8f7e8e0b Merge remote-tracking branch 'beatgammit/patch-1' into dev vor 13 Jahren
  Mr.doob e1451ce313 Removed hierarchy support in Ray. Removed .intersectScene() to avoid disappointment. vor 13 Jahren
  Jameson Little 0edd251425 Added note about install location for Linux, as well as noted that the scripts/addons folder should be created if it doesn't exist. vor 13 Jahren
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. vor 13 Jahren
  alteredq 91376253d3 Added handling of named animation sequences to MorphAnimMesh. vor 13 Jahren
  alteredq 677cfd3c44 Added setFrameRange to MorphAnimMesh. vor 13 Jahren
  alteredq cb41542aad Refactored morph normals to be optional. vor 13 Jahren
  alteredq 34dcfcb0db Merge branch 'morph_normals' into dev vor 13 Jahren
  alteredq e45513c91b Fixed ambient in few more examples. vor 13 Jahren
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. vor 13 Jahren
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. vor 13 Jahren
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. vor 13 Jahren
  alteredq 8367e2b17f Merge remote-tracking branch 'remotes/mrdoob/dev' into morph_normals vor 13 Jahren
  alteredq 27afa046be First attempt at morph normals. vor 13 Jahren
  Mr.doob 341038da6d Updated builds. vor 13 Jahren
  Mr.doob 9dc42c343a Merge remote-tracking branch 'alteredq/dev' into dev vor 13 Jahren
  Mr.doob a18a3b02a5 Avoiding deprecated error message on SceneLoader too. vor 13 Jahren
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps vor 13 Jahren
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. vor 13 Jahren
  alteredq 18c28b6443 Fixed handling of meshes with multiple materials in SceneLoader. vor 13 Jahren
  alteredq c42478fae0 Refactored shadow map shader. vor 13 Jahren
  Mr.doob ca2eecb3f6 Merge remote-tracking branch 'edmellum/patch-1' into dev vor 13 Jahren
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. vor 13 Jahren
  alteredq 24a2c31937 Optimized skinning shader. vor 13 Jahren
  alteredq 560562c05f Removed cameraInverseMatrix uniform. vor 13 Jahren
  alteredq 82256dc777 Refactored bounding box and bounding sphere computation to handle geometries with zero vertices. vor 13 Jahren
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. vor 13 Jahren
  Mr.doob 48f076b7f0 Fixed #1180. Incorrect Vector3.setRotationFromMatrix(). Thanks @WestLangley! vor 13 Jahren
  alteredq e7829ee9fa Added workaround to OBJ converter for cross-OS path separator incompatibilities. vor 13 Jahren
  alteredq 66ad349219 Added workaround to OBJ converter for unnamed materials. vor 13 Jahren