Историја ревизија

Аутор SHA1 Порука Датум
  Ludovic Bailly eafc8ad66d Added comments пре 8 година
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer пре 8 година
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. пре 8 година
  aardgoose 93287e89ad convert {} to new THREE.Uniform() пре 8 година
  aardgoose ea8bb4a900 fix damage from lack of deep copy of Object.assign() пре 8 година
  aardgoose 04de50de76 remove deprecated UniformsUtils.clone пре 8 година
  Mr.doob 2514385595 Clean up. пре 9 година
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. пре 9 година
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) пре 9 година
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) пре 9 година
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes пре 9 година
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" пре 9 година
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management пре 9 година
  SUNAG cb90824286 add implicit declaration пре 9 година
  gero3 923256459e fixed files to codestyle пре 10 година
  Nicolas Raynaud b1673f3716 transmit GLSL "defines" in ShaderPass пре 10 година
  Mr.doob 68269fb45e Examples clean up. пре 11 година
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad пре 12 година
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. пре 13 година
  Mr.doob 7a9ac49a97 Minor formatting tweaks. пре 13 година
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. пре 13 година
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. пре 14 година
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial пре 14 година
  alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. пре 14 година
  alteredq d228fb0c4a Added physically based specular term to skin shader. пре 14 година
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. пре 14 година
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. пре 14 година