Commit History

Upphovsman SHA1 Meddelande Datum
  Ludovic Bailly eafc8ad66d Added comments 8 år sedan
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer 8 år sedan
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 år sedan
  aardgoose 93287e89ad convert {} to new THREE.Uniform() 8 år sedan
  aardgoose ea8bb4a900 fix damage from lack of deep copy of Object.assign() 8 år sedan
  aardgoose 04de50de76 remove deprecated UniformsUtils.clone 8 år sedan
  Mr.doob 2514385595 Clean up. 9 år sedan
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 år sedan
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 år sedan
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 år sedan
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 år sedan
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" 9 år sedan
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management 9 år sedan
  SUNAG cb90824286 add implicit declaration 9 år sedan
  gero3 923256459e fixed files to codestyle 10 år sedan
  Nicolas Raynaud b1673f3716 transmit GLSL "defines" in ShaderPass 10 år sedan
  Mr.doob 68269fb45e Examples clean up. 11 år sedan
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad 12 år sedan
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 år sedan
  Mr.doob 7a9ac49a97 Minor formatting tweaks. 13 år sedan
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 år sedan
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 14 år sedan
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 år sedan
  alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. 14 år sedan
  alteredq d228fb0c4a Added physically based specular term to skin shader. 14 år sedan
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 år sedan
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 år sedan