提交历史

作者 SHA1 备注 提交日期
  alteredq 4405d6d9b8 Small optimization for examples using FBOs. 14 年之前
  alteredq a017ad9a3a Small optimization of color uniforms setting. 14 年之前
  alteredq 80696063ce Brought back broken particles. 14 年之前
  alteredq 5fcc6190f2 Added remembering of Blender exporter settings between sessions. Also fixed Blender exporter crashing on scenes without world. 14 年之前
  Mr.doob b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). 14 年之前
  Mikael Emtinger 36bc61e5e9 Fixed several small sprite bugs and updated example. 14 年之前
  Mr.doob e32ec43883 Merge remote branch 'alteredq/master' into experimental 14 年之前
  Mr.doob d34fe4e9b9 Removed some broken featured projects. 14 年之前
  alteredq 58bbd02e9e Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible. 14 年之前
  alteredq f7d97caf1d Merged with empaempa's branch. 14 年之前
  alteredq de2dcdf5c0 Changed WebGLRenderTarget / FBO default color format to RGBA. 14 年之前
  Mikael Emtinger 3379648153 ...forgot file. 14 年之前
  Mikael Emtinger d87224face Put back the pink square method to allow for partial screen border occlusion in opengl 14 年之前
  Mikael Emtinger 50b6745ad6 Added sorting to sprites and updated example. 14 年之前
  Mikael Emtinger 08127af611 Fixed blending bug with sprites. Added example. 14 年之前
  Mikael Emtinger 615f872023 Added sprite support. See Sprite.js for details. No support for custom shader at this point. 14 年之前
  alteredq da0b612ce8 Synced with mrdoob's branch. 14 年之前
  alteredq 5fa19e8460 Fixed delays when loading multiple models. 14 年之前
  Mr.doob 94790f057e extras/geometries 14 年之前
  alteredq 9226142a00 Merge branch 'master' of https://github.com/empaempa/three.js 14 年之前
  Mikael Emtinger 5ef9e04535 removed finish 14 年之前
  alteredq 51bcda74d4 Merge remote branch 'remotes/empaempa/master' 14 年之前
  Mikael Emtinger 2c8b6b35fe Fixed bug in lens flare 14 年之前
  alteredq e0768d0605 Merged with empaempa's branch. 14 年之前
  Mikael Emtinger f70aaed1d8 Merge branch 'master' of git://github.com/mrdoob/three.js 14 年之前
  Mikael Emtinger c3ab2eb1e9 Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason). 14 年之前
  alteredq f221b853b7 Refactoring and optimizations in collision system and examples. 14 年之前
  alteredq 1fd801719f Added option to have flat shading for renderBufferImmediate. 14 年之前
  alteredq 5c943cab3e Fixed broken MarchingCubes. 14 年之前
  alteredq 4470e0f619 Merged physics branch into master. 14 年之前