История коммитов

Автор SHA1 Сообщение Дата
  alteredq 49c7eeaf7d Fixed scene loader example. 14 лет назад
  Mr.doob 45ec0f329b Reverted Camera::FOV,zNear,zFar to Camera::fov,near,far. 14 лет назад
  alteredq da8afc4e6d Refactored CameraControl into THREE.QuakeCamera. 14 лет назад
  Mr.doob 033a372c70 Fixed Matrix4::scale 14 лет назад
  Mr.doob 059d0d7df2 Fixed Matrix4::setRotationFromEuler (using x,y,z order). 14 лет назад
  alteredq 7415759392 Added 3d sound support plus example. 14 лет назад
  alteredq 3e2f4f7cc5 Merged with mrdoob's branch. 14 лет назад
  alteredq cff95a119c Textures are now updateable. 14 лет назад
  Mr.doob fef3c084b1 Changed build setup: 14 лет назад
  Mr.doob a4a8f184c6 `src/objects/Object3D.js` ⟶ `src/core/Objects3D.js` 14 лет назад
  alteredq aba1930fa2 Fixed DOF example layout in Firefox. 14 лет назад
  alteredq e3b68c4d90 Fixed bug in frustum culling. 14 лет назад
  alteredq b36cf734bd Removed dirty flag from Quaternion. 14 лет назад
  alteredq d05053c493 Merged with mrdoob's skinning branch. 14 лет назад
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. 14 лет назад
  Mr.doob 30a3d14c2d Object3D::rotationMatrix ⟶ Object3D::matrixRotation 14 лет назад
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 14 лет назад
  Mr.doob 4912f59cc6 Compiled new build. 14 лет назад
  alteredq e151ff394b Added Ribbon object. 14 лет назад
  alteredq 313ce3ed94 More refactoring and optimizations. 14 лет назад
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 лет назад
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 лет назад
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 лет назад
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 лет назад
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 лет назад
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 лет назад
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 лет назад
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 лет назад
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 лет назад
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 лет назад