Histórico de Commits

Autor SHA1 Mensagem Data
  alteredq 5a48c3488e Added GeometryUtils.triangulateQuads há 13 anos atrás
  Mr.doob 13b3ee81fd Merge remote-tracking branch 'alteredq/dev' into dev há 13 anos atrás
  Mr.doob 2e8f7e8e0b Merge remote-tracking branch 'beatgammit/patch-1' into dev há 13 anos atrás
  alteredq 28039c2dd2 Added MD2Character class and MD2 morphs example. há 13 anos atrás
  Mr.doob e1451ce313 Removed hierarchy support in Ray. Removed .intersectScene() to avoid disappointment. há 13 anos atrás
  Jameson Little 0edd251425 Added note about install location for Linux, as well as noted that the scripts/addons folder should be created if it doesn't exist. há 13 anos atrás
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. há 13 anos atrás
  alteredq 91376253d3 Added handling of named animation sequences to MorphAnimMesh. há 13 anos atrás
  alteredq 677cfd3c44 Added setFrameRange to MorphAnimMesh. há 13 anos atrás
  alteredq cb41542aad Refactored morph normals to be optional. há 13 anos atrás
  alteredq 34dcfcb0db Merge branch 'morph_normals' into dev há 13 anos atrás
  alteredq e45513c91b Fixed ambient in few more examples. há 13 anos atrás
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. há 13 anos atrás
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. há 13 anos atrás
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. há 13 anos atrás
  alteredq 8367e2b17f Merge remote-tracking branch 'remotes/mrdoob/dev' into morph_normals há 13 anos atrás
  alteredq 27afa046be First attempt at morph normals. há 13 anos atrás
  Mr.doob 341038da6d Updated builds. há 13 anos atrás
  Mr.doob 9dc42c343a Merge remote-tracking branch 'alteredq/dev' into dev há 13 anos atrás
  Mr.doob a18a3b02a5 Avoiding deprecated error message on SceneLoader too. há 13 anos atrás
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps há 13 anos atrás
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. há 13 anos atrás
  alteredq 18c28b6443 Fixed handling of meshes with multiple materials in SceneLoader. há 13 anos atrás
  alteredq c42478fae0 Refactored shadow map shader. há 13 anos atrás
  Mr.doob ca2eecb3f6 Merge remote-tracking branch 'edmellum/patch-1' into dev há 13 anos atrás
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. há 13 anos atrás
  alteredq 24a2c31937 Optimized skinning shader. há 13 anos atrás
  alteredq 560562c05f Removed cameraInverseMatrix uniform. há 13 anos atrás
  alteredq 82256dc777 Refactored bounding box and bounding sphere computation to handle geometries with zero vertices. há 13 anos atrás
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. há 13 anos atrás