Commit History

Author SHA1 Message Date
  Mr.doob 74b3522464 WebGLShadowMap: Reworked useMorphing check code. 9 years ago
  Atrahasis 1a984f9664 Shadows on Buffergeometry with morphAttributes (#9184) 9 years ago
  Mr.doob 9e6719bed8 WebGLShadowMap: Warn if the light has no shadow. 9 years ago
  tschw 79ad4be3cb Maintenance (#8802) 9 years ago
  tschw 4c39c8bbe8 Updated shadowMap.cullFace -> .flipSidedFaces. 9 years ago
  tschw b07f8b94d4 Shadowing / Culling 9 years ago
  tschw fa0951f1af Depth packing and double sided shadows (#8745) 9 years ago
  WestLangley 33155d1bf2 Added support for line width in shadows 9 years ago
  Ben Houston (Clara.io) ebaa0d643f remove ability to set depth formula on MeshDepthMaterial. (#8602) 9 years ago
  Ben Houston (Clara.io) 148c47bcb9 DepthFormat + DepthPacking on MeshDepthMaterial (#8573) 9 years ago
  tschw c46846127e Clipping planes 9 years ago
  Mr.doob 0f57208ca5 Fixed DirectionalLights shadow breakage. 9 years ago
  Mr.doob b23a98f82b Added DirectionalLightShadow and SpotLightShadow. Automatically adjust SpotLightShadow. See #7690. 9 years ago
  Mr.doob 867baa0601 WebGLRenderer: More shadow collection refactoring. See #8379. 9 years ago
  Mr.doob 23f73aac16 WebGLRenderer: Fixed shadow not being renderer at first frame. See #8379. 9 years ago
  Mr.doob 4959aaff04 WebGLShadowMap: Removed, I think, unneeded state resets. 9 years ago
  Mr.doob 102d03856c WebGLShadowMap: Avoid changing state when shadowMap is enabled but there are not light with shadows in the scene. 9 years ago
  Mr.doob d7b5a892aa WebGLShadowMap: Make sure USE_SHADOWMAP is defined for distanceMaterial. Fixes #8166. 9 years ago
  Mr.doob ebea9c71f3 WebGLShadowMap: Removed unused code. 9 years ago
  Mr.doob 5e4353429a WebGLShadowMap: Automatically compute final pointlight shadow texture size. 9 years ago
  Mr.doob d1b05b901c WebGLShadowMap: Switched to NearestFilter. 9 years ago
  Mr.doob 17c68f2aa2 WebGLShadowMap: Use LinearFilter instead. 9 years ago
  Mr.doob 4a9ad0e2d8 WebGLShadowMap: Use THREE.NearestFilter for the RenderTarget. 9 years ago
  Mr.doob 538ce76897 More ShadowMaps refactoring. 9 years ago
  Mugen87 55504ff81d removal of THREE.MeshFaceMaterial 9 years ago
  Mr.doob 954ba555ce WebGLShadowMap: Use state.clearColor(). 9 years ago
  Mr.doob 392b53f016 WebGLRenderer: Moved scissor/viewport state code to WebGLSate. Fixes #7732. 9 years ago
  Mr.doob 48461d0875 WebGLRenderer: Tweaked the way setViewport/setScissor works. See #5979 #7732. 9 years ago
  Mr.doob 06554f209d WebGLShadowMap: Detach RenderTarget. Maybe fixes #7732? 9 years ago
  Mr.doob 63e626fa13 Removed unused variables. 9 years ago