Mr.doob
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74b3522464
WebGLShadowMap: Reworked useMorphing check code.
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9 years ago |
Atrahasis
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1a984f9664
Shadows on Buffergeometry with morphAttributes (#9184)
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9 years ago |
Mr.doob
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9e6719bed8
WebGLShadowMap: Warn if the light has no shadow.
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9 years ago |
tschw
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79ad4be3cb
Maintenance (#8802)
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9 years ago |
tschw
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4c39c8bbe8
Updated shadowMap.cullFace -> .flipSidedFaces.
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9 years ago |
tschw
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b07f8b94d4
Shadowing / Culling
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9 years ago |
tschw
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fa0951f1af
Depth packing and double sided shadows (#8745)
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9 years ago |
WestLangley
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33155d1bf2
Added support for line width in shadows
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9 years ago |
Ben Houston (Clara.io)
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ebaa0d643f
remove ability to set depth formula on MeshDepthMaterial. (#8602)
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9 years ago |
Ben Houston (Clara.io)
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148c47bcb9
DepthFormat + DepthPacking on MeshDepthMaterial (#8573)
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9 years ago |
tschw
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c46846127e
Clipping planes
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9 years ago |
Mr.doob
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0f57208ca5
Fixed DirectionalLights shadow breakage.
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9 years ago |
Mr.doob
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b23a98f82b
Added DirectionalLightShadow and SpotLightShadow. Automatically adjust SpotLightShadow. See #7690.
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9 years ago |
Mr.doob
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867baa0601
WebGLRenderer: More shadow collection refactoring. See #8379.
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9 years ago |
Mr.doob
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23f73aac16
WebGLRenderer: Fixed shadow not being renderer at first frame. See #8379.
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9 years ago |
Mr.doob
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4959aaff04
WebGLShadowMap: Removed, I think, unneeded state resets.
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9 years ago |
Mr.doob
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102d03856c
WebGLShadowMap: Avoid changing state when shadowMap is enabled but there are not light with shadows in the scene.
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9 years ago |
Mr.doob
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d7b5a892aa
WebGLShadowMap: Make sure USE_SHADOWMAP is defined for distanceMaterial. Fixes #8166.
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9 years ago |
Mr.doob
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ebea9c71f3
WebGLShadowMap: Removed unused code.
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9 years ago |
Mr.doob
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5e4353429a
WebGLShadowMap: Automatically compute final pointlight shadow texture size.
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9 years ago |
Mr.doob
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d1b05b901c
WebGLShadowMap: Switched to NearestFilter.
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9 years ago |
Mr.doob
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17c68f2aa2
WebGLShadowMap: Use LinearFilter instead.
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9 years ago |
Mr.doob
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4a9ad0e2d8
WebGLShadowMap: Use THREE.NearestFilter for the RenderTarget.
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9 years ago |
Mr.doob
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538ce76897
More ShadowMaps refactoring.
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9 years ago |
Mugen87
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55504ff81d
removal of THREE.MeshFaceMaterial
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9 years ago |
Mr.doob
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954ba555ce
WebGLShadowMap: Use state.clearColor().
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9 years ago |
Mr.doob
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392b53f016
WebGLRenderer: Moved scissor/viewport state code to WebGLSate. Fixes #7732.
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9 years ago |
Mr.doob
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48461d0875
WebGLRenderer: Tweaked the way setViewport/setScissor works. See #5979 #7732.
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9 years ago |
Mr.doob
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06554f209d
WebGLShadowMap: Detach RenderTarget. Maybe fixes #7732?
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9 years ago |
Mr.doob
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63e626fa13
Removed unused variables.
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9 years ago |