Commit History

Author SHA1 Message Date
  Mr.doob a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 14 years ago
  alteredq 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. 14 years ago
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. 14 years ago
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 14 years ago
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 14 years ago
  alteredq 9081529d84 Made all examples working again. 14 years ago
  Mr.doob 591c4c5bef Merging alteredq branch. 14 years ago
  Mr.doob 5feee3839f Trying to merge... 14 years ago
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 14 years ago
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 14 years ago
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 14 years ago
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 14 years ago
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 14 years ago
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 14 years ago
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 14 years ago
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 14 years ago
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). 14 years ago
  alteredq b150a74755 Synced with mrdoob's branch. 14 years ago
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 14 years ago
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 14 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 14 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 14 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 14 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 14 years ago
  alteredq 1de8e6fd2a Disabled point light, now that it works also in WebGL, not to have red people :). 15 years ago
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 years ago
  alteredq 396d8d1cec Added male model to OBJ converter example. 15 years ago
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 years ago