Commit History

Author SHA1 Message Date
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 years ago
  WestLangley 6ec18d11c4 Added transform methods to Geometry and BufferGeometry 10 years ago
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 years ago
  Mr.doob 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 years ago
  Mr.doob 9b63a1d906 Added THREE.SegmentsLine. 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob ca14c79920 Fixed broken examples. 10 years ago
  Mr.doob 4da498d1c5 Improvements to voxelpainter examples. 10 years ago
  Mr.doob 511cf473d1 Interactive examples clean up. 10 years ago
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 years ago
  Mr.doob 1382be562d Random improvements. 11 years ago
  Mr.doob d1cff82ec0 Updated voxelpainter examples to use Vector3.floor() 11 years ago
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 years ago
  Mr.doob 40d1f678b3 Improved voxelpainter examples. 11 years ago
  Mr.doob 44422ffdd0 Examples fixes. 11 years ago
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 years ago
  Mr.doob 48137ed561 Fixed some more examples. 12 years ago
  Mr.doob 51d597416f Using Matrix3.getNormalMatrix. See #3220. 12 years ago
  Mr.doob 2b63e4f8b2 Removed unused Matrix4.matrixRotationWorld. See #3220. 12 years ago
  Mr.doob cd0d307b46 Simplified webgl voxel editor example. 12 years ago
  Mr.doob 48cf5bb9a6 Replaced remaining setHSV to setHSL. 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 years ago
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 years ago
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 years ago
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 years ago
  alteredq 1af20241d1 More gui.dat change related fixes. 12 years ago