Historique des commits

Auteur SHA1 Message Date
  WestLangley f70369a928 Examples: three.min.js -> three.js il y a 9 ans
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture il y a 9 ans
  WestLangley 6ec18d11c4 Added transform methods to Geometry and BufferGeometry il y a 10 ans
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. il y a 10 ans
  Mr.doob 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed il y a 10 ans
  Mr.doob 9b63a1d906 Added THREE.SegmentsLine. il y a 10 ans
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 il y a 10 ans
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method il y a 10 ans
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. il y a 10 ans
  Mr.doob ca14c79920 Fixed broken examples. il y a 10 ans
  Mr.doob 4da498d1c5 Improvements to voxelpainter examples. il y a 10 ans
  Mr.doob 511cf473d1 Interactive examples clean up. il y a 10 ans
  Mr.doob f4ce69bc98 Updated examples with API changes. il y a 11 ans
  Mr.doob 1382be562d Random improvements. il y a 11 ans
  Mr.doob d1cff82ec0 Updated voxelpainter examples to use Vector3.floor() il y a 11 ans
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. il y a 11 ans
  Mr.doob 40d1f678b3 Improved voxelpainter examples. il y a 11 ans
  Mr.doob 44422ffdd0 Examples fixes. il y a 11 ans
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. il y a 11 ans
  Mr.doob 48137ed561 Fixed some more examples. il y a 12 ans
  Mr.doob 51d597416f Using Matrix3.getNormalMatrix. See #3220. il y a 12 ans
  Mr.doob 2b63e4f8b2 Removed unused Matrix4.matrixRotationWorld. See #3220. il y a 12 ans
  Mr.doob cd0d307b46 Simplified webgl voxel editor example. il y a 12 ans
  Mr.doob 48cf5bb9a6 Replaced remaining setHSV to setHSL. il y a 12 ans
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. il y a 12 ans
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. il y a 12 ans
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. il y a 12 ans
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. il y a 12 ans
  alteredq 1af20241d1 More gui.dat change related fixes. il y a 12 ans