sunag
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460efde132
WebGPURenderer: Add bloom emissive/selective examples (#28913)
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1 year ago |
Michael Herzog
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250a57a4f2
E2E: Update screenshots. (#28896)
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1 year ago |
Michael Herzog
|
99e9de01e0
Examples: Update screenshots. (#28875)
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1 year ago |
Christian Helgeson
|
83bffe6901
Nodes: Add PixelationNode (#28802)
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1 year ago |
Michael Herzog
|
3230889efa
Nodes: Add `GTAONode`. (#28844)
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1 year ago |
Michael Herzog
|
ac95b71239
CubeTextureNode: Support `CubeRefractionMapping`. (#28823)
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1 year ago |
Michael Herzog
|
570f72713f
Node: Add `Lut3DNode`. (#28779)
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1 year ago |
Michael Herzog
|
af4898d83d
Node: Add `FilmNode`. (#28770)
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1 year ago |
sunag
|
2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
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1 year ago |
Michael Herzog
|
6e66343993
Examples: Add `webgpu_refraction`. (#28761)
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1 year ago |
Michael Herzog
|
b4dfdf8e16
Node: Add `DotScreenNode` and `RGBShiftNode`. (#28755)
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1 year ago |
Christian Helgeson
|
d2c12dfe2d
Examples: WebGPU WGSL/TSL Node Interoperability (#28379)
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1 year ago |
aardgoose
|
2f335437df
WebGPURenderer: RectAreaLight support (#28580)
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1 year ago |
Michael Herzog
|
27acd3126b
E2E: More clean up. (#28537)
|
1 year ago |
Michael Herzog
|
4962675fa4
Examples: Update E2E screenshots. (#28535)
|
1 year ago |
Renaud Rohlinger
|
82b78e710c
WebGPURenderer: RenderBundle (#28347)
|
1 year ago |
Michael Herzog
|
097d95940f
E2E: Adding `webgpu_texturegrad` to exception list. (#28385)
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1 year ago |
aardgoose
|
d7d82edbc9
WebGPURenderer: update viewport node on RENDER (#28370)
|
1 year ago |
Michael Herzog
|
fc2b4a476b
CI: Next try fixing E2E. (#28323)
|
1 year ago |
aardgoose
|
32d19ebeef
Nodes: implement displacement map for materials (#28246)
|
1 year ago |
林炳权
|
bf267925f7
Examples: Rename webgl_postprocessing_crossfade to webgl_postprocessing_transition (#28207)
|
1 year ago |
sunag
|
c5dcab60cb
NodeMaterial: Remove `WebGLNodeBuilder` (#28167)
|
1 year ago |
mrdoob
|
01ee1a73c0
Added Jolt physics example (#28023)
|
1 year ago |
Renaud Rohlinger
|
7059b85ca3
WebGPURenderer: Support BatchMesh (#27937)
|
1 year ago |
Renaud Rohlinger
|
b0a6ea1271
WebGPURenderer: InstancedMesh Supports Instance Color and Morph Target (#27928)
|
1 year ago |
aardgoose
|
158d8a10d4
WebGPURenderer: Support clipping (#27691)
|
1 year ago |
Renaud Rohlinger
|
a2bf250301
WebGPURenderer: `StorageBufferNode` Support reading external elements in the WebGL Backend (#27661)
|
1 year ago |
Renaud Rohlinger
|
ce36e0d140
WebGPURenderer: Add Anisotropy Support & Resolve Scissor Issues in WebGL Backend (#27609)
|
1 year ago |
sunag
|
13a5874eab
WebGPURenderer: Custom fog example, TriNoise3D and fixes (#27599)
|
1 year ago |
aardgoose
|
9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
|
1 year ago |