История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob 90acb50601 Updated examples that relied on the position = position pattern. 11 лет назад
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 12 лет назад
  Ben Houston 04ce05d49c unifying shader names. 12 лет назад
  WestLangley c83f08f618 Fixed bug in Phong shader when using normal maps with derivative tangents 12 лет назад
  Mr.doob bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. 13 лет назад
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 13 лет назад
  Mr.doob 32dc35c0f7 Moved BinaryLoader to /examples/js/loaders. 13 лет назад
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 13 лет назад
  alteredq c1f3428495 Removed maxLights parameter from WebGLRenderer. 13 лет назад
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 лет назад
  Mr.doob a408841c61 Changed three.js link in examples. 13 лет назад
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 лет назад
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 лет назад
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 лет назад
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 лет назад
  Mr.doob 632b0f8e0c HTML correctness. 13 лет назад
  alteredq 13a665d444 Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying. 13 лет назад
  alteredq d2ea31a0f7 Another batch of examples resizing fixes. 13 лет назад
  alteredq 9451201ca3 Added workaround for ANGLE bug which was breaking shading when using physically based specular term. 13 лет назад
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 14 лет назад
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. 14 лет назад
  alteredq fddef60983 Added linear color space handling to normal map shader. 14 лет назад
  alteredq 36b8839f50 More fixing of runtime warnings in examples. 14 лет назад
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 14 лет назад
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 лет назад
  alteredq 84ed1835ca Added reflection to normal map shader. 14 лет назад
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. 14 лет назад
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. 14 лет назад
  Mr.doob 19d8261174 More examples clean up. 14 лет назад
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 лет назад