Commit History

Autor SHA1 Mensaxe Data
  Ben Houston f40a9f55be have linearToOutputTexel the last encoding function as it is used last. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 10d75a14fc move getTextureEncodingFromMap to WebGLPrograms enclosure. %!s(int64=9) %!d(string=hai) anos
  Ben Houston c47accd046 move fog_fragment after encoding, the reason is the background/fog colors are not encoded and we need to get perfect blends. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 9ae10fc91f remove linear_to_gamma_fragment, replaced by new output encoding support. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 052254b194 further adoption of linearToOutputTexel in primary materials. %!s(int64=9) %!d(string=hai) anos
  Ben Houston a763534c70 add support for linearToOutputTexel texture.encoding. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4e8c25ace8 Simplified webgl_shadowmap_poitlight example. Reverted to previous look, sorry @WestLangley. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 33c78f6cdc Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 048800483d ShaderLib: Convert spaces to tabs. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 75536ff855 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 13bde53329 Fixed distanceRGBA_frag.glsl. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 20585a370f Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 534373db0c Fixed build warnings. (I see I see...) %!s(int64=9) %!d(string=hai) anos
  Mr.doob 462d8d7c9d Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev %!s(int64=9) %!d(string=hai) anos
  Mr.doob 1b29f2158e Merge pull request #8217 from bhouston/encoding_improved %!s(int64=9) %!d(string=hai) anos
  Ben Houston 807a8ec729 add error checking to include parser. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 8350e0e49b use glsl files for material vert/frag sahders. %!s(int64=9) %!d(string=hai) anos
  Ben Houston e7aa936cdf experiment moving material glsl out of ShaderLib.js %!s(int64=9) %!d(string=hai) anos
  Ben Houston ebdba81f51 add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 80a4324905 Merge pull request #8214 from Mugen87/dev %!s(int64=9) %!d(string=hai) anos
  Mugen87 e6630e5f43 New TorusBufferGeometry %!s(int64=9) %!d(string=hai) anos
  Mr.doob d22af8959e Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 2236a0088b Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 3119258ef1 Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0c7dbd5703 Merge pull request #8117 from bhouston/texture_encoding %!s(int64=9) %!d(string=hai) anos
  Mr.doob 355daf9493 Merge pull request #8213 from Mugen87/dev %!s(int64=9) %!d(string=hai) anos
  Mugen87 9777a41972 BoxGeometry: Merge redundant vertices %!s(int64=9) %!d(string=hai) anos
  Ben Houston 0d45254a0f remove remnants of WebGLShaderPreProcessor, re-add mistakenly removed line. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 7fb2830beb remove envMap encoding macro. %!s(int64=9) %!d(string=hai) anos
  Ben Houston c134418bcb add encodings to includes for primary frag shaders. %!s(int64=9) %!d(string=hai) anos