Commit History

Author SHA1 Message Date
  takahiro c5a0ac8bb7 Merge branch 'dev' into toonMap 8 years ago
  Takahiro 82fe6bfd06 Merge branch 'dev' into toonMap 8 years ago
  aardgoose 21cb28d077 remove obsolete elements and comments 8 years ago
  Samuel Sylvester 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 years ago
  Takahiro 8e5279ea8a Rename toonMap with gradientMap 8 years ago
  Takahiro 718d48313f Export Toon Map from MMDLoader 8 years ago
  Mr.doob 70255dbc9e ShaderLib and UniformsLib clean up. 9 years ago
  Rich Harris f65e669af9 Modules (#9310) 9 years ago
  Mr.doob 3e5b130bd4 ShaderLib/UniformLib: Removed no longer needed types. 9 years ago
  Mr.doob 9d4b774df1 WebGLRenderer: Started to address uniforms code duplication. See #6854. 9 years ago
  Mr.doob faa766a2dc Merged ambient uniform into lights uniform. 9 years ago
  Mr.doob 3119258ef1 Clean up. 9 years ago
  Ben Houston 79bcfdc037 Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding 9 years ago
  Ben Houston e384007915 remove THREE.DefaultEncoding and also old uniforms for encoding. 9 years ago
  Ben Houston 15e08c1327 add support for Texture.encoding to Material.map 9 years ago
  Ben Houston 94eca51d6d adopt new naming scheme per @mrdoob's recommendation. 9 years ago
  WestLangley 67338a2ac2 Improved penumbra model for spotlight 9 years ago
  Ben Houston 52a0262c2a add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities. 9 years ago
  Mr.doob b1f94dacc3 SpotLight: Implemented @sgrif's penumbra with @WestLangley suggestions. See #5080. 9 years ago
  Mr.doob 363648ed47 ShadowMaps: Reverted to use structs when possible. 9 years ago
  Mr.doob f40fa456c3 Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs... 9 years ago
  Mr.doob 538ce76897 More ShadowMaps refactoring. 9 years ago
  Mr.doob b0bdf4a671 LightShadow: Added radius. 9 years ago
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 years ago
  Mr.doob 24f3a712ad UniformsLib: Clean up. 9 years ago
  WestLangley fb25ce7c19 emissiveMapIntensity => emissiveIntensity 9 years ago
  WestLangley 0152dfbcbb Added emissiveMapIntensity 9 years ago
  Mr.doob c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. 9 years ago
  Mr.doob c8e9852dac ShaderLib: Using fog uniforms in points. 9 years ago
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 years ago