takahiro
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c5a0ac8bb7
Merge branch 'dev' into toonMap
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8 years ago |
Takahiro
|
82fe6bfd06
Merge branch 'dev' into toonMap
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8 years ago |
aardgoose
|
21cb28d077
remove obsolete elements and comments
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8 years ago |
Samuel Sylvester
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346f38c566
Abelnation RectAreaLight with ltc approximation (#10041)
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8 years ago |
Takahiro
|
8e5279ea8a
Rename toonMap with gradientMap
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8 years ago |
Takahiro
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718d48313f
Export Toon Map from MMDLoader
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8 years ago |
Mr.doob
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70255dbc9e
ShaderLib and UniformsLib clean up.
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9 years ago |
Rich Harris
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f65e669af9
Modules (#9310)
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9 years ago |
Mr.doob
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3e5b130bd4
ShaderLib/UniformLib: Removed no longer needed types.
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9 years ago |
Mr.doob
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9d4b774df1
WebGLRenderer: Started to address uniforms code duplication. See #6854.
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9 years ago |
Mr.doob
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faa766a2dc
Merged ambient uniform into lights uniform.
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9 years ago |
Mr.doob
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3119258ef1
Clean up.
|
9 years ago |
Ben Houston
|
79bcfdc037
Merge branch 'dev' of [email protected]:mrdoob/three.js into texture_encoding
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9 years ago |
Ben Houston
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e384007915
remove THREE.DefaultEncoding and also old uniforms for encoding.
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9 years ago |
Ben Houston
|
15e08c1327
add support for Texture.encoding to Material.map
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9 years ago |
Ben Houston
|
94eca51d6d
adopt new naming scheme per @mrdoob's recommendation.
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9 years ago |
WestLangley
|
67338a2ac2
Improved penumbra model for spotlight
|
9 years ago |
Ben Houston
|
52a0262c2a
add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities.
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9 years ago |
Mr.doob
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b1f94dacc3
SpotLight: Implemented @sgrif's penumbra with @WestLangley suggestions. See #5080.
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9 years ago |
Mr.doob
|
363648ed47
ShadowMaps: Reverted to use structs when possible.
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9 years ago |
Mr.doob
|
f40fa456c3
Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs...
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9 years ago |
Mr.doob
|
538ce76897
More ShadowMaps refactoring.
|
9 years ago |
Mr.doob
|
b0bdf4a671
LightShadow: Added radius.
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9 years ago |
Mr.doob
|
8eaf494a46
Refactored ShadowMap code.
|
9 years ago |
Mr.doob
|
24f3a712ad
UniformsLib: Clean up.
|
9 years ago |
WestLangley
|
fb25ce7c19
emissiveMapIntensity => emissiveIntensity
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9 years ago |
WestLangley
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0152dfbcbb
Added emissiveMapIntensity
|
9 years ago |
Mr.doob
|
c997a297d7
ShaderChunk: Moved ambient code out of lights_pars.
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9 years ago |
Mr.doob
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c8e9852dac
ShaderLib: Using fog uniforms in points.
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9 years ago |
Mr.doob
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3fd20d9809
UniformsLib: Renamed points.psColor to points.diffuse.
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9 years ago |