Commit History

Author SHA1 Message Date
  alteredq 477b0095a9 Added dumping of scale to Blender exporter / handling of scale to JSONLoader. 14 years ago
  alteredq 7e6ba581de Removed some bottlenecks in shader building / sharing. 14 years ago
  alteredq e19bf17645 Synced with mrdoob's branch. 14 years ago
  Mr.doob 8c3fa8f401 WebGLRenderer: Removed unneded program checks. 14 years ago
  alteredq 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. 14 years ago
  alteredq 27b0ee0be7 Updated Loader to handle more material parameters (blending, transparent, depthTest). 14 years ago
  Mr.doob 29da25e746 WebGLRenderer: Added internal cache for compiled shaders. Already compiled shaders get reused. 14 years ago
  alteredq b6aa8c8433 And some more globals, third time is a charm? 14 years ago
  alteredq a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. 14 years ago
  alteredq 2d7833d32e Fixed runaway globals in JSONLoader. 14 years ago
  alteredq d12252421e Synced with mrdoob's branch. 14 years ago
  Mr.doob 816d19a8d6 REVISION ++ 14 years ago
  Mikael Emtinger 70594cc9ce Fixed so dirty=false after uploading custom attribute 14 years ago
  Mikael Emtinger e88b1b4783 Merged with mrdoob. 14 years ago
  Mikael Emtinger a0b0de46ff Added support for custom attributes in MeshShaderMaterial. 14 years ago
  Mr.doob d5cff3fd37 WebGLRenderer: Removed dupe blending. 14 years ago
  alteredq 36cd380725 Synced with mrdoob's branch. 14 years ago
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 years ago
  Mikael Emtinger 7b07f34b7d merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on. 14 years ago
  alteredq f51a53bd23 Synced with mrdoob's branch. 14 years ago
  alteredq ccc566463e Replaced QuakeCamera's dragToLook parameter with activeLook parameter. 14 years ago
  Mr.doob 8b63842305 CanvasRenderer: Hocked materials linecap/linejoin/wireframeLinecap/wireframeLinejoin with context.linecap/linejoin. Made it 'round','round' by default again. 14 years ago
  Mr.doob 01d60217cc Updated builds. 14 years ago
  Mikael Emtinger 3536f3f2f5 Merged with MrDoob 14 years ago
  Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 14 years ago
  Mr.doob 3960e5c8ef Camera was hitting infinite loop when useTarget = true. Hopefully this fixes it.(Thx bai) 14 years ago
  Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 14 years ago
  alteredq fd145f038e Reverted accidental reverting of mrdoob's changes. 14 years ago
  alteredq dc8c98db5f Put some shader attributes behind #ifdef in buildProgram. 14 years ago
  Mr.doob 5c684f93d8 Updated builds. 14 years ago