Commit History

Author SHA1 Message Date
  Mr.doob 812ef356ee Updated code and examples that relied on GeometryUtils.clone() 12 years ago
  alteredq 744152f5a7 Fixed cars in dynamic cube map example. 12 years ago
  alteredq 7f74694441 Fixed sprites in dynamic cubemap cars example. 12 years ago
  alteredq 4500c593dd Cleaned up custom stats.js styling in examples (thanks to @mrdoob for showing me this is possible ;). 12 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  Mr.doob 1afdbe3c97 Renamed BlitShader to CopyShader as discussed in 97ee7a81cd963f7f56d5713334be5e0ab3caf31b 13 years ago
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago
  alteredq 39ddba309c Fixed backup shadow in dynamic cubemap cars example. 13 years ago
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 years ago
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 years ago
  alteredq d7dcc6cdd5 Merge remote-tracking branch 'remotes/AddictArts/dev_lightTargets' into unflip 13 years ago
  alteredq 47b9abfda3 Another batch of examples resizing. 13 years ago
  alteredq 43bcf9192d Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 years ago
  alteredq 1087cf8cda Implemented real spotlights. 13 years ago
  Mr.doob 9dc27fe959 CubeCamera.renderTarget instead of CubeCamera.getRenderTarget(). 13 years ago
  Mr.doob 3d8ec5b32f CubeCamera now extends from Object3D. Changed code a bit and updated examples. 13 years ago
  Mr.doob 0bc8a14fd7 Refactored CubeCamera. No need for updatePosition() anymore. 13 years ago
  alteredq 2a335b902d Removed heightOffset from CubeCamera (as per @mrdoob's suggestion). 13 years ago
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 years ago
  Erik Kitson 39dadf18f4 Lights with a target will have their target automatically added to the scene to honor matrixAutoUpdate. 13 years ago
  Michael Rienstra ad831711c2 Changed `stencilBufer` to `stencilBuffer` in `examples/webgl_materials_cubemap_dynamic.html`. 13 years ago
  alteredq 2b7c115d57 Fixed shadows in cars demo. 13 years ago
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 years ago
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. 13 years ago
  alteredq 36b8839f50 More fixing of runtime warnings in examples. 13 years ago
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 years ago
  alteredq befc98a01e Refactored bounding box to use 2x Vector3 instead of custom object. 13 years ago