Mr.doob
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812ef356ee
Updated code and examples that relied on GeometryUtils.clone()
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12 years ago |
alteredq
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744152f5a7
Fixed cars in dynamic cube map example.
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12 years ago |
alteredq
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7f74694441
Fixed sprites in dynamic cubemap cars example.
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12 years ago |
alteredq
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4500c593dd
Cleaned up custom stats.js styling in examples (thanks to @mrdoob for showing me this is possible ;).
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12 years ago |
Mr.doob
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2d3e2adcf3
Updated to latest stats.js and moved libs to js/libs.
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13 years ago |
Mr.doob
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a408841c61
Changed three.js link in examples.
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13 years ago |
Mr.doob
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1afdbe3c97
Renamed BlitShader to CopyShader as discussed in 97ee7a81cd963f7f56d5713334be5e0ab3caf31b
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13 years ago |
Mr.doob
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4f4f87430f
Splitted ShaderExtras into individual files.
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13 years ago |
alteredq
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013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
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13 years ago |
Mr.doob
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a5a00cc52a
Updated examples with three.min.js include. Closes #2229.
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13 years ago |
alteredq
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39ddba309c
Fixed backup shadow in dynamic cubemap cars example.
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13 years ago |
Mr.doob
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d06aa42e68
Removed unneded scene.add( camera ) from the examples.
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13 years ago |
Mr.doob
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686c8eff10
Reverted PlaneGeometry XY to XZ change.
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13 years ago |
alteredq
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d7dcc6cdd5
Merge remote-tracking branch 'remotes/AddictArts/dev_lightTargets' into unflip
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13 years ago |
alteredq
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47b9abfda3
Another batch of examples resizing.
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13 years ago |
alteredq
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43bcf9192d
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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13 years ago |
alteredq
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1087cf8cda
Implemented real spotlights.
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13 years ago |
Mr.doob
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9dc27fe959
CubeCamera.renderTarget instead of CubeCamera.getRenderTarget().
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13 years ago |
Mr.doob
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3d8ec5b32f
CubeCamera now extends from Object3D. Changed code a bit and updated examples.
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13 years ago |
Mr.doob
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0bc8a14fd7
Refactored CubeCamera. No need for updatePosition() anymore.
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13 years ago |
alteredq
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2a335b902d
Removed heightOffset from CubeCamera (as per @mrdoob's suggestion).
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13 years ago |
Mr.doob
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547781127e
Change PlaneGeometry from XY to XZ as it's more intuitive.
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13 years ago |
Erik Kitson
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39dadf18f4
Lights with a target will have their target automatically added to the scene to honor matrixAutoUpdate.
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13 years ago |
Michael Rienstra
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ad831711c2
Changed `stencilBufer` to `stencilBuffer` in `examples/webgl_materials_cubemap_dynamic.html`.
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13 years ago |
alteredq
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2b7c115d57
Fixed shadows in cars demo.
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13 years ago |
alteredq
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49f14b8e68
Refactored shadow maps to store shadow parameters and data in SpotLight.
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13 years ago |
alteredq
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68c4a6d637
Refactored ShadowMapPlugin.
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13 years ago |
alteredq
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36b8839f50
More fixing of runtime warnings in examples.
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13 years ago |
Mr.doob
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5697084e64
Moved `RequestAnimationFrame.js` code right into `src/Three.js`.
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13 years ago |
alteredq
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befc98a01e
Refactored bounding box to use 2x Vector3 instead of custom object.
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13 years ago |