Histórico de commits

Autor SHA1 Mensagem Data
  Mr.doob 90acb50601 Updated examples that relied on the position = position pattern. 11 anos atrás
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 anos atrás
  Ben Houston 04ce05d49c unifying shader names. 11 anos atrás
  WestLangley c83f08f618 Fixed bug in Phong shader when using normal maps with derivative tangents 12 anos atrás
  Mr.doob bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. 12 anos atrás
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 12 anos atrás
  Mr.doob 32dc35c0f7 Moved BinaryLoader to /examples/js/loaders. 12 anos atrás
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 anos atrás
  alteredq c1f3428495 Removed maxLights parameter from WebGLRenderer. 12 anos atrás
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 anos atrás
  Mr.doob a408841c61 Changed three.js link in examples. 13 anos atrás
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 anos atrás
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 anos atrás
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 anos atrás
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 anos atrás
  Mr.doob 632b0f8e0c HTML correctness. 13 anos atrás
  alteredq 13a665d444 Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying. 13 anos atrás
  alteredq d2ea31a0f7 Another batch of examples resizing fixes. 13 anos atrás
  alteredq 9451201ca3 Added workaround for ANGLE bug which was breaking shading when using physically based specular term. 13 anos atrás
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 anos atrás
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. 13 anos atrás
  alteredq fddef60983 Added linear color space handling to normal map shader. 13 anos atrás
  alteredq 36b8839f50 More fixing of runtime warnings in examples. 13 anos atrás
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 anos atrás
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 anos atrás
  alteredq 84ed1835ca Added reflection to normal map shader. 14 anos atrás
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. 14 anos atrás
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. 14 anos atrás
  Mr.doob 19d8261174 More examples clean up. 14 anos atrás
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 anos atrás