Historia zmian

Autor SHA1 Wiadomość Data
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs 8 lat temu
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces 8 lat temu
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 lat temu
  aardgoose ef96ae05ba remove Uniforms.Utils.* 8 lat temu
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 lat temu
  Ben Houston (Clara.io) 5b135d55c9 Packing.glsl - unify all packing/unpacking functions into a single glsl snippet 9 lat temu
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 lat temu
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 lat temu
  Ben Houston 3c4face74e update ShaderSkin to use new linearToOutputTexel function. 9 lat temu
  Mr.doob b60f67f57d Fixed examples. 9 lat temu
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 lat temu
  Mr.doob 645aaf254c Fixed examples. 9 lat temu
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 lat temu
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 lat temu
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 lat temu
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 lat temu
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 lat temu
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 lat temu
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 lat temu
  Mr.doob 6c86b83c34 Tweaked examples. 9 lat temu
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 lat temu
  tschw 01609aec77 Skin shader cleanup. 10 lat temu
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 lat temu
  tschw d37516be39 Fixed skin shader lighting. 10 lat temu
  tschw 0671faa158 Let lighting info be fed in view space. 10 lat temu
  gero3 923256459e fixed files to codestyle 10 lat temu
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 lat temu
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 lat temu
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 lat temu
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. 10 lat temu