Mikael Emtinger 50b6745ad6 Added sorting to sprites and updated example. преди 14 години
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js 70ff34b8a3 Updated Stats.js widget. преди 14 години
obj 65e3f92d55 Merged latest master branch into physics branch. преди 14 години
scenes 36cd380725 Synced with mrdoob's branch. преди 14 години
sounds 7415759392 Added 3d sound support plus example. преди 14 години
textures 50b6745ad6 Added sorting to sprites and updated example. преди 14 години
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). преди 14 години
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js преди 14 години
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). преди 14 години
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. преди 14 години
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. преди 14 години
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. преди 14 години
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. преди 14 години
canvas_geometry_terrain.html 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... преди 14 години
canvas_interactive_cubes.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. преди 14 години
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js преди 14 години
canvas_lights_pointlights.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_lights_pointlights_smooth.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_lines.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_lines_sphere.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_materials.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. преди 14 години
canvas_materials_normal.html 7480fb69cd Updated README examples. преди 14 години
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. преди 14 години
canvas_materials_video.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_particles_floor.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_particles_random.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js преди 14 години
canvas_particles_waves.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_performance.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. преди 14 години
canvas_sandbox.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. преди 14 години
misc_lights_test.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. преди 14 години
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. преди 14 години
misc_materials_multimaterials.html 3b6b3dc578 Made more examples working. преди 14 години
misc_sound.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
misc_ubiquity_test.html a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. преди 14 години
webgl_collisions_box.html f221b853b7 Refactoring and optimizations in collision system and examples. преди 14 години
webgl_collisions_mesh.html f221b853b7 Refactoring and optimizations in collision system and examples. преди 14 години
webgl_collisions_primitives.html f221b853b7 Refactoring and optimizations in collision system and examples. преди 14 години
webgl_collisions_reaction.html 4470e0f619 Merged physics branch into master. преди 14 години
webgl_collisions_terrain.html 4470e0f619 Merged physics branch into master. преди 14 години
webgl_collisions_trigger.html 4470e0f619 Merged physics branch into master. преди 14 години
webgl_geometries.html c8d13bd7b0 Fixed Lathe Geometry. преди 14 години
webgl_geometry_blenderexport_colors.html d9a930caa4 Added second cube for Blender vertex color example (courtesy of mrdoob). преди 14 години
webgl_geometry_colors.html 5cf2b5c0ac Fixed vertex color demo. преди 14 години
webgl_geometry_dynamic.html 3b6b3dc578 Made more examples working. преди 14 години
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. преди 14 години
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. преди 14 години
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. преди 14 години
webgl_geometry_minecraft.html bd2d39ac6b Fixed broken examples. преди 14 години
webgl_geometry_minecraft_ao.html 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. преди 14 години
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. преди 14 години
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. преди 14 години
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. преди 14 години
webgl_interactive_voxelpainter.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_lights_pointlights.html 816d19a8d6 REVISION ++ преди 14 години
webgl_lines_colors.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_lines_cubes.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_lines_sphere.html fef3c084b1 Changed build setup: преди 14 години
webgl_lines_splines.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). преди 14 години
webgl_materials.html ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. преди 14 години
webgl_materials_cars.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_materials_cars_camaro.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_materials_cubemap.html 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. преди 14 години
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). преди 14 години
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). преди 14 години
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. преди 14 години
webgl_materials_cubemap_refraction.html 3b6b3dc578 Made more examples working. преди 14 години
webgl_materials_grass.html 1b98dbb033 Improved grass example. преди 14 години
webgl_materials_normalmap.html 9db71a171a Fixed tangents and UVs in Blender exporter. преди 14 години
webgl_materials_normalmap2.html 9db71a171a Fixed tangents and UVs in Blender exporter. преди 14 години
webgl_materials_shaders.html 3b6b3dc578 Made more examples working. преди 14 години
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. преди 14 години
webgl_materials_texture_filters.html 3b6b3dc578 Made more examples working. преди 14 години
webgl_materials_video.html 5a684c29ea Fixed broken video texture example. преди 14 години
webgl_morphtargets.html 3b6b3dc578 Made more examples working. преди 14 години
webgl_objconvert_test.html 3b6b3dc578 Made more examples working. преди 14 години
webgl_panorama_equirectangular.html 28869a95a7 Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers. преди 14 години
webgl_particles_billboards.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. преди 14 години
webgl_particles_billboards_colors.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. преди 14 години
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) преди 14 години
webgl_particles_sprites.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_performance.html bd2d39ac6b Fixed broken examples. преди 14 години
webgl_postprocessing.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_postprocessing_dof.html 7e6ba581de Removed some bottlenecks in shader building / sharing. преди 14 години
webgl_ribbons.html a719d289cc Fixed broken ribbons example. преди 14 години
webgl_rtt.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_sandbox.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. преди 14 години
webgl_scene_test.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. преди 14 години
webgl_scene_test_blender.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. преди 14 години
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. преди 14 години
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). преди 14 години
webgl_shader_lava.html 55a3d8290d Changed hardcoded uv scale to uniform in lava shader example. преди 14 години
webgl_sprites.html 50b6745ad6 Added sorting to sprites and updated example. преди 14 години
webgl_stencil.html 4f80bbf808 Merged with mrdoob's branch. преди 14 години
webgl_stencilLensFlare.html 816d19a8d6 REVISION ++ преди 14 години